Pages: [1]
|
|
|
Author
|
Topic: Alternate Ur-Quan Universe (Read 2906 times)
|
Zakharov
Zebranky food
Offline
Posts: 4
|
Are there any mods for UQM that have made a new map for the universe and possibly a new sequence of events or plot?
If not, there are specifications somewhere for the file names of the map data and how to create such data files.
This sounds like something interesting and fun to do, possibly with an alternate plot line. Perhaps something similar to how Starflight 2 was very similar Starflight 1 but with role changes.
I like UQM quite a bit, and if nothing like this exists to play then I might attempt it myself in my spare time (it would not have replacement ogg files, that would be text only).
/No I'm not asking anyone to do anything for me, except find information on how the map data is stored. The .uqm files are uncompressed zip files and I've got a general idea of how much of the data is stored.
|
|
|
Logged
|
|
|
|
Zakharov
Zebranky food
Offline
Posts: 4
|
Nevermind, found it
|
|
|
Logged
|
|
|
|
Valaggar
Guest
|
There is such a project in work, see this thread. Maybe the two of you could band together (y'know, work's faster that way ).
|
|
|
Logged
|
|
|
|
|
|
Valaggar
Guest
|
Asking on the Technical Issues board or on the #sc2 channel on irc.freenode.net always helps.
Once you know the basics, it's not that hard to figure how to change conversation trees (see the sc2\src\comm folder in the source, the .c files there deal with it and with the communication graphics of the respective species), dialogue (in the comm folder in the content package there's one folder for each race, each containing a .txt file with the lines) and the starmap (plandata.c in sc2\src in the source code), even if you are a programming noob, provided you dare to experiment a little. Stuff like adding a new race or artifact etc. is harder, though.
|
|
|
Logged
|
|
|
|
|
Pages: [1]
|
|
|
|
|