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Topic: Welcome aboard the Spathi bridge (Read 12845 times)
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Arne
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Yak!
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Actually, it's never stated anywhere that the claws are their own though? Anyways, you never really see their lower body on any of the well known art, ingame etc. The only image I know of is that slave Spathi fleeing from a 'Quan (and yeah, it has claws but no shell on that one), and then it's the IRC bits.
I am very concerned with not violating canon too much though... especially for some of my other projects. For SC I don't want to wander off too far... but I like tweaking, polishing, nudging. It's interesting to solve the problem of the in which direction to nudge to get a nice result. This is why I do so much fanart from older games, you're free to nudge without breaking anything since you're within the radius of freedom of interpretation. In next gen games everything is so crisply hi-def that you get no room to play.
I did this design while listening to the Spathi remix with all the BWA BWA BWA BWA AK AK AK AK sounds. It's a bit like chickens wobbling around in panic, but at the same time they're also slimy slugs/mollusks who slime around. With my approach you can have both mollusk and chicken.
I have a few deadlines so I can't color atm. It's a fairly complex scene so it'd take half a day do color. I might tend to it later though, who knows. In the meantime:
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« Last Edit: October 03, 2007, 09:25:10 pm by Arne »
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Arne
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Yak!
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The good thing about both old 2D and clay animation is that the viewer knows that it's so obviously fake, so it's easier to do the whole suspension of disbelief thing. Even really bad clay animation makes it feel like the character is alive just because it's so absurd that the clay is moving by itself... it has to be alive.
We're so used to 3D that we put high demands on it, almost calling it names if it's only a few years old. 3D can feel really hollow and untangible, like a dead mesh... it's harder to breathe life into a 3D character I think.
Still, Team Fortress 2 looks nice and has a spirit, and TfB have some experience with Madagascar now.
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Arne
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Yak!
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Shiver
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The good thing about both old 2D and clay animation is that the viewer knows that it's so obviously fake, so it's easier to do the whole suspension of disbelief thing. Even really bad clay animation makes it feel like the character is alive just because it's so absurd that the clay is moving by itself... it has to be alive.
We're so used to 3D that we put high demands on it, almost calling it names if it's only a few years old. 3D can feel really hollow and untangible, like a dead mesh... it's harder to breathe life into a 3D character I think.
Still, Team Fortress 2 looks nice and has a spirit, and TfB have some experience with Madagascar now.
Speaking of which, I was thinking about getting Orange Box one of these days. TF2 looks really fun. Fantastic artwork as always, Arne.
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Elerium
*Smell* controller
   
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One word Arne:
Woah.
I love the bridge, and the village You've really captured the essence of Spathi civilization well, also I'm toying around with doing a SC CCG, do you mind if I use some of your artwork for use in the cards? I'll credit you totally of course
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Amiga_Nut
*Many bubbles*
  
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Nifty stuff! So soft.... So squishy... A truly spathi motif.
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Toka
Zebranky food

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arne.. i love you 4 doing this drawings!!!
in the irc chan, fred and paul told something like: "spathis have one leg, which is able to rotate to high speed" but i like some of your ideas how the lower end of them could look like more then this "one foot" idea.
the spathi bridge looks so funny, just like its meant to be 
i want the spathi planetary scene as a poster! ...and i want it NOW!!!
hm.. say... you are not the arne who is one of my best friends in my rl, that iam trying to convince to take a look at sc2 since a couple of years and who is only calling me a schmog 4 doing it? if this is the case, better dont answer this question 
damn man... you should earn money* 4 drawing this stuff!
* a whole lot of money.
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Arne
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Yak!
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Actually my design has a single foot, but with a few knobby protusions. Maybe it spins back and forth (cw & ccw), with the toes moving up and down, rapidly grabbing the ground.
I drew in this rotary muscle. The stalk is probably a long (sweet) muscle, with a nerve going up the back. The top eyelid is kinda like a flexible cap. Brain and organs (some also sweet) are in a bunch at the bottom. Maybe there some kind of small primitive 'appendix' or 'reptile' brain in the cap. Perhaps they only grew the larger brain as means for coming up with more elaborate escape plans, but the primitive brain is still very dominant, despite the academic potency of the larger brain.
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« Last Edit: October 19, 2007, 10:53:17 am by Arne »
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