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Topic: Concerning Thraddash and net melee (Read 22047 times)
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Death 999
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Posts: 3874
We did. You did. Yes we can. No.
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There are several problems with this discussion, yes. The one that distresses me the most is that I generally have either a good net connection or the opportunity to play, not both at the same time, so that yes I don't know certain things about actual person on person play. Against the AI in the Utwig vs VUX match, the winner is me, regardless, and the limpets seemed easy to sweep away, so...
My point about probably not wanting to lead with a Melnorme stands, though, and improves P2's position just as before. This saves it from the situation where the Chmmr player hasn't gained anything.
As for the situation if the Chmmr flees, don't forget it can use the victory ditty time to start running, which will really cut into the damage it receives from whatever comes in to counter, likely eliminating the damage altogether.
EDITED TO ADD: plus, isn't there some cheaper counter to slylandro than Chmmr? If not, its point value is in serious need of increasing. I'm not going to try to guess how Slylandro does in net-play, since it's so clearly a skill ship.
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« Last Edit: December 04, 2007, 07:08:11 pm by Death 999 »
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Pages: 1 ... 4 5 [6]
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