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Topic: Skill Ships! (Read 5347 times)
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AngusThermopyle
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A paranoid android.
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I remember once discussing what ships were the toughest to fly and/or use effectively. These ships generally involve a lot of skill and practice on the part of the player. However, the payoff for mastering these ships is usually pretty high. I thought it might be interesting to make a list and rank such ships. So below is my top five list:
5. Druuge – Ultimate sharpshooter’s ship. Takes a lot of practice (especially for those high-speed shots), but is very tough in the right hands.
4. Melnorme – Very powerful weapon rewards those who aim well. I rank it above the Druuge because of its unique method of firing its weapon: you release the Fire key instead of pressing it. Can be a bit confusing at first.
3. Slylandro – Probably the quirkiest ship in the game. Its also quite large, so you really have to know what you’re doing or you might jink into incoming fire by accident. Deadly when mastered.
2. Umgah – The fastest ship in the game - using its special ability, of course. The trick is to somehow get close enough and not get blasted. It’s a lot tougher then it sounds and takes a lot of practice. Surprisingly effective against certain ships with enough practice, however.
1. Supox – Very tough to fly! More often then not, the lateral movements will kill you if you don’t know what you are doing. And somehow during all that dancing around, you have to orient your bow towards the enemy to get a few shots off. At least with other finesse ships, they generally have auto-tracking weapons. Not here. Still, the potential is there for an excellent ship with enough practice.
Interestingly, there is only one SC1 ship here. Honorable mentions: Pkunk, Arilou, Androsynth.
Don't agree? Have your own list? Tell me about it!
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Tiberian
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I completely agree.
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Shiver
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Supox as #1? Supox isn't a high skill ship, it's just crap. Those others are good calls, although I've never been a fan of Stara's hat trick with the Umgah simply because I've never seen anyone else be able to do it.
Honorable mentions: Pkunk, Arilou, Androsynth. Androsynth doesn't take a whole lot of skill to use so I'm not sure why you'd mention it. This topic boils down to "snipey ships" and "dodgy ships", which I happen to agree with. Even slow ships take skill, though. Until EP perfected Chmmr, I thought it was expensive crap.
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Elvish Pillager
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5. Druuge – Ultimate sharpshooter’s ship. Takes a lot of practice (especially for those high-speed shots), but is very tough in the right hands. Druuge don't generally require sharpshooting skill. Their most notable advantage is the combination of long range and an easy way to flee, meaning that in a lot of matchups, the game will go on indefinitely until the Druuge scores its hits, and thus sharpshooting is unnecessary: Utwig, Melnorme, Syreen, VUX, Ilwrath, ZFP, Shofixti. (Ur-Quan, Yehat, Spathi, and Supox too, but they rarely show up because they're so bad.)
Sharpshooting and other strategy is important against Kohr-Ah, Chmmr, Mmrnmhrm, Earthling, Umgah. (and Chenjesu.) They're there, but they're a minorit. The rest of the matchups are psychological games or a guaranteed loss for Druuge.
4. Melnorme – Very powerful weapon rewards those who aim well. I rank it above the Druuge because of its unique method of firing its weapon: you release the Fire key instead of pressing it. Can be a bit confusing at first. Even less than Druuge. Melnorme live by being faster than the enemy, and for the snap shots, they reward luck rather than skill. They have skill-testing fights against Kohr-Ah, Mmrnmrhm, Umgah (and Supox.)
3. Slylandro – Probably the quirkiest ship in the game. Quirkiest? I'll have to go with Umgah.
2. Umgah – The fastest ship in the game - using its special ability, of course. Also because it has 1 mass.
1. Supox – Very tough to fly! More often then not, the lateral movements will kill you if you don’t know what you are doing. And somehow during all that dancing around, you have to orient your bow towards the enemy to get a few shots off. At least with other finesse ships, they generally have auto-tracking weapons. Not here. Still, the potential is there for an excellent ship with enough practice. No it isn't Tiberian played Supox with superhuman skill and it still wasn't worth the 16 points on his fleet.
It's a skill ship in that it takes immense skill to play it worth about 12 points, I suppose...
Interestingly, there is only one SC1 ship here. Honorable mentions: Pkunk, Arilou, Androsynth. My list contains way more SC1 ships than yours:
5. Ilwrath "What the hell?" you say? The ship has extremely high acceleration but very low max speed and low range. On the other hand, its acceleration makes it the best ship in the game at gravity whipping, and by hiding behind the planet until the enemy approaches and then whipping out, it can squeeze in at least a little damage against almost any ship. It's my pet ship, like Tiberian's Supox and Stara's Umgah. I use it to kill Earthling or finish weakened ships.
4. Slylandro For a long time, I wasn't able to play Slylandro worth much. Then, one day, I pulled out a Slylandro against someone and flew it perfectly. Ever since then, I've been good with the ship. I have no idea why this happened.
3. Umgah You need precise aim and a good understanding of the game's physics to fly this one... I can't comment much since this is the one ship on my list that I'm not actually very skilled with.
2. Mmrnmhrm This ship is seriously weird. Unlike the others, the skill it takes seems rather intuitive after you learn it, but really, the entire way the ship moves and operates makes no sense at all. It is seriously threatened by the oddest of ships: Supox, Spathi, Mycon... and those are some of its most strategic fights, too (pity they hardly ever come up.) The mechanics of the transform effect take a lot of getting used to as well.
1. Syreen The one ship that I wish was in my fleet but isn't. My rule of thumb was "It's a skill ship if it's definitely not worth it if you don't have the necessary skills", but Syreen makes it because even though it's useful as it is, its effectiveness fluctuates to ridiculously high if you're both skilled and lucky. Shiver hates it.
Honorable mentions: Yehat, Supox, Spathi (they take a lot of skill, but they're still awful.)
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My team of four Androsynth and three Chmmr is the most unfair team ever! My mod
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Shiver
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1. Syreen The one ship that I wish was in my fleet but isn't. My rule of thumb was "It's a skill ship if it's definitely not worth it if you don't have the necessary skills", but Syreen makes it because even though it's useful as it is, its effectiveness fluctuates to ridiculously high if you're both skilled and lucky. Shiver hates it. Incorrect. I've carped about it, but I don't hate the ship or I wouldn't use it.
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Shiver
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[...]I've carped about it[...]
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Tiberian
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Supox is the kind of ship that can be used to perform audience-friendly moves which do the player no real good in the end. Countless times I have killed over 20 Kohr-ah crewmen with Supox but not once have I been able to actually bring the bastard down. The ship has infinite potential but it takes too much concentration and flawless play. I only use it because it is fun.
The difference between Slylandro and Supox is that Slylandro can bring many victories. It is a little easier to fly but it also has infinite potential.
Oh, how I envy those who can actually hit the enemy as Melnorme... It sure makes a nasty ship when the captain doesn't miss - as does Druuge.
Umgah is a ship that I couldn't use to beat my grandma but I have also seen "someone" kill my *everything* with it when I was already almost doing my victory dance.
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Elerium
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I'm surprised ZFP isn't on here as that ship requires some serious skill to use it right without becoming toast due to stray shots.
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Arne
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Yak!
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The ZFP is one of my fav ships. It makes me feel skilled sometimes, even though I'm probably not. (Try my melee challenge; Good cyborgs: 1 Arilou skiff, 1 Utwig Jugger, 1 Mycon Podship. Human control: 1 ZFP Stinger.)
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