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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: another sc2 clone  (Read 4963 times)
Mr Brian
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another sc2 clone
« on: November 06, 2007, 09:16:55 am »

Hello, not tryin to steal any thunder from any other clones, honest Smiley
Just thought I'd post a lil plug for my SC2 Melee XNA porting project
It isn't super far yet, but i just posted a new video and its looking more SC2 like so here ya go!

http://www.bwoot.com/xna
http://www.youtube.com/v/kwCvEaA8jNk
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AngusThermopyle
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Re: another sc2 clone
« Reply #1 on: November 06, 2007, 03:14:06 pm »

Looks very promising! What are your intentions with the project? Is it just a pure clone, or are you planning on jazzing up the graphics and what not?

Keep us up to date!
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xenoclone
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Re: another sc2 clone
« Reply #2 on: November 07, 2007, 12:44:41 am »

Sweet!

So are you just basically trying to port the C code over to C#?
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Mr Brian
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Re: another sc2 clone
« Reply #3 on: November 07, 2007, 03:39:02 am »

Angus:  Thanks!  Well right now I am going for a pure clone.  But if I make it that far then I will probably start playing with new features.  Smiley

xeno: Actually I am reprogramming alot, in my first attempts I tried to port the code but that didn't work at all.  I can resuse bits of it but usually its easier to program myself since the original code can be hard to understand  Tongue
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JonoPorter
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Re: another sc2 clone
« Reply #4 on: November 09, 2007, 03:32:28 am »

That’s pretty sweet. I would love to help with this project, but I doubt I’ll find usable periods of time for at least another 6 months.

If you set up a SVN then it would make it easier for people like me to try to help.
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Re: another sc2 clone
« Reply #5 on: November 10, 2007, 04:49:14 pm »

looks like its got possibilities.  What are you trying to do differently than what's already out there?

I like how the backround seemed to have clouds.
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Anthony
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Re: another sc2 clone
« Reply #6 on: November 10, 2007, 04:55:24 pm »

Looks great; the space background is more detailed, and I hope that you don't give up on this project.  Thanks for the like too Cheesy
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Mr Brian
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Re: another sc2 clone
« Reply #7 on: November 11, 2007, 03:01:51 am »

BioSlayer:  Thanks for the interest  Cheesy  I dont know about starting a SVN, sounds kinda complicated :p  I think I am content with keeping the project small and personal for now  Smiley

Bigryan:  well, if I get it all finished it will be something you can play on your xbox360, if you have one. (plus a xna membership)   And if I get it to that state, thats when I will start adding more unique features.  I am trying not to get too ambitious right away  Smiley

batman:  Thanks, the bg was a temporary one I snagged from the XNA Spacewar example  Smiley
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RTyp06
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Re: another sc2 clone
« Reply #8 on: December 20, 2007, 02:50:05 am »

Are you writing this clone in C++? If not, what? Just curious.
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Re: another sc2 clone
« Reply #9 on: December 20, 2007, 04:17:44 am »

He is using XNA which is pretty much exclusive to C#.
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There are none so blind as those who will not see. — Jonathan Swift

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Mr Brian
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Re: another sc2 clone
« Reply #10 on: December 20, 2007, 05:12:04 am »

Yeah, just like Bioslayer said,  C#  Smiley

I just posted a new video heres:
http://www.youtube.com/watch?v=DF4QqK4nNqQ 
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Mr Brian
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Re: another sc2 clone
« Reply #11 on: February 12, 2008, 09:32:37 pm »

New videeeoo alert Shocked
http://www.youtube.com/watch?v=KZfFRPoQAAE
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Mr Brian
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Melee against 8 Zoq-Fot-Pik
« Reply #12 on: March 31, 2008, 02:51:21 am »



Hmm..  after this fight, I am finding it hard seeing them getting beaten by the Kohr-Ah   Lips Sealed

http://youtube.com/watch?v=PuS8pTMWw0Q

Me + AI  VS an army of Stingers 

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AngusThermopyle
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Re: another sc2 clone
« Reply #13 on: March 31, 2008, 02:57:00 am »

That looks like a lot of fun!
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