The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2022, 09:22:19 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Making remixes work in the development tree
« previous next »
Pages: [1] Print
Author Topic: Making remixes work in the development tree  (Read 1926 times)
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 387



View Profile
Making remixes work in the development tree
« on: December 09, 2007, 04:57:13 pm »

I just committed SVN revision 2869, which kicks the micro version up to 0.6.4, and also incompatibly changes the way addon packs work.  At the moment, this is really only relevant if you are (a) tracking development snapshots and (b) using addon packs, because if both of these are true, your remix packs will suddenly stop working.

If this describes you, I've set up an Ultronomicon page describing what to do to get things fixed.  Basically, you'll need to move the remix directory and download a few small extra files.

See http://uqm.stack.nl/wiki/Content_Management_in_0.7.0 for full instructions and links, and (eventually) gory details on the changes themselves.

--McM
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!