The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 05, 2024, 10:46:17 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Remaking the ships in flash
« previous next »
Pages: [1] Print
Author Topic: Remaking the ships in flash  (Read 2808 times)
Griffin
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Remaking the ships in flash
« on: December 11, 2007, 09:08:28 am »

I'm starting a project to start making the ships in flash. I don't know why, so don't ask, but I figured I'd share. Though I do have some leftover code I wrote to handle ship motion, projectiles, and collisions... maybe they'll get put to good use at some point.

Regardless, I give you - the shofixti!
http://www.cs.uri.edu/~kmcmahon-reed/ships.swf

Also, anyone know how to embed flash files in these posts? Or even if you can?
« Last Edit: December 11, 2007, 09:12:19 am by Griffin » Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Remaking the ships in flash
« Reply #1 on: December 11, 2007, 01:12:39 pm »

You could do something like:
Code:
[flash=400,300]http://www.cs.uri.edu/~kmcmahon-reed/ships.swf[/flash]
However, Flash embedding seems to be disabled on the UQM forum. I think meep-eep likes it that way.

The result looks like:
http://www.cs.uri.edu/~kmcmahon-reed/ships.swf
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Anthony
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 358


Star Control Lives!


View Profile WWW
Re: Remaking the ships in flash
« Reply #2 on: December 11, 2007, 06:26:58 pm »

I'm starting a project to start making the ships in flash. I don't know why, so don't ask, but I figured I'd share.

Thanks for sharing Cheesy  It's a really nice animation, and I like vectors because I can zoom in without seeing any pixelation.  Good job, and I'm excited to see more.

It's really awesome when someone creates artwork inspired by Star Control
Logged

ptx
Frungy champion
**
Offline Offline

Posts: 69


I love YaBB 1G - SP1!


View Profile
Re: Remaking the ships in flash
« Reply #3 on: December 12, 2007, 05:35:56 pm »

Heeeey this is pretty darn cool.

Considering I don't know much about flash, how feasible would an UQM "port" to flash be? (ok, "port" is the WRONG word, let's call it "rewrite").

Is the concept of saving game possible with flash? Also, is flash multi-player feasible? I.e. opening a socket to a flash app running on another computer.

UQM on WII? That'd be really cool.

-ptx
« Last Edit: December 12, 2007, 06:00:23 pm by ptx » Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Remaking the ships in flash
« Reply #4 on: December 12, 2007, 06:05:07 pm »

Flash as a platform should be suitable for a game like UQM. But it does mean starting over from scratch as far as the code is concerned -- the content can be reused -- and good luck rounding up enough capable people with enough time to spare for that.
As for Flash networking capabilities, I know that there are realtime Flash multiplayer games out there.

UQM on the Wii would be more realistic. I don't know how along far the Wii mod scene is, and whether SDL is ported to that platform yet, but this will just be a matter of time. Once SDL is working on the Wii, porting UQM shouldn't take all that much work. I'll even be willing to do that if someone sends me a Wii. Cheesy
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
ptx
Frungy champion
**
Offline Offline

Posts: 69


I love YaBB 1G - SP1!


View Profile
Re: Remaking the ships in flash
« Reply #5 on: December 12, 2007, 06:11:03 pm »

UQM on the Wii would be more realistic. I don't know how along far the Wii mod scene is, and whether SDL is ported to that platform yet, but this will just be a matter of time. Once SDL is working on the Wii, porting UQM shouldn't take all that much work. I'll even be willing to do that if someone sends me a Wii. Cheesy

I meant that you can run flash games through WII browser Wink
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Remaking the ships in flash
« Reply #6 on: December 12, 2007, 06:19:03 pm »

Well... maybe one day someone will write a DOS emulator for Flash, and if computers are fast enough, you'd be able to play the DOS version of SC2 like that.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
ptx
Frungy champion
**
Offline Offline

Posts: 69


I love YaBB 1G - SP1!


View Profile
Re: Remaking the ships in flash
« Reply #7 on: December 12, 2007, 06:27:23 pm »

Well... maybe one day someone will write a DOS emulator for Flash, and if computers are fast enough, you'd be able to play the DOS version of SC2 like that.

True, true, but that wouldn't quite satisfy my desire of better graphics! =)
Logged
lakota.james
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 111



View Profile
Re: Remaking the ships in flash
« Reply #8 on: December 12, 2007, 11:44:50 pm »

I agree. uqm on wii would be awesome, and someone figured out how to use the wii buttons to do stuff with. i saw one game that is two players using two wiimotes on the same console, where you held the remote sideways and used the same controls as uqm,  up(right) is thrust, left and right (up and down) is turn, 1 is fire, and A is missile.  I think it would be pretty feasible to do the melee from uqm or even sc1 full game on the wii through flash. if anyone is interested in the game i mentioned, tell me, and ill post a link. (im too lazy to fire up the wii right now)
Logged
Griffin
Zebranky food
*
Offline Offline

Posts: 5



View Profile
Re: Remaking the ships in flash
« Reply #9 on: December 13, 2007, 07:27:00 am »

Well, while remaking the game itself would be a huge project...

just making a flash version of the multiplayer honestly wouldn't be, and it's all stuff I should be doing anyways. Actionscript is more than capable of the task.

Honestly, some part of me is hoping I can free up enough time to work on because I've been wanting to make a space shooter for a while now - why not a UQM based fan game?

But I certainly wouldn't count on it.. I will at least finish up a couple more ships though!

For now, I've tried my hand at the Slylandro probe. Because Obviously I'm sort of masochist, what with my picking the only ship with 3 dimensional movement. But I think I managed to fake it pretty convincingly, and I appreciate for more those who built the original (which is still better than mine). The mechanics of that motion on a 2d plane is difficult! Especially since the parts move WITHOUT rotating... the ship doesn't spin, just the bar does. Everything stays perfectly free of angular momentum!

Hopefully future ships will both look better and be easier to construct.
« Last Edit: December 13, 2007, 12:05:05 pm by Griffin » Logged
ptx
Frungy champion
**
Offline Offline

Posts: 69


I love YaBB 1G - SP1!


View Profile
Re: Remaking the ships in flash
« Reply #10 on: December 13, 2007, 05:01:45 pm »

Hopefully future ships will both look better and be easier to construct.

Very cool. I for one would be interested in a "SC2 flash ship constructing tutorial" Wink
Logged
Arne
Enlightened
*****
Offline Offline

Gender: Male
Posts: 520


Yak!


View Profile WWW
Re: Remaking the ships in flash
« Reply #11 on: December 14, 2007, 12:40:18 pm »

Just plug a pixel image into this:

http://vectormagic.stanford.edu/

Maybe it's a good idea to first scale using HQ3x or manually scale up and smoothen.
« Last Edit: December 14, 2007, 12:41:51 pm by Arne » Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!