The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 01:20:08 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Interest Check: Player vs Player Guide
« previous next »
Pages: [1] 2 Print
Author Topic: Interest Check: Player vs Player Guide  (Read 4715 times)
Shiver
Guest


Email
Interest Check: Player vs Player Guide
« on: December 12, 2007, 07:08:22 pm »

I've been thinking about writing an informal strategy guide on how to beat a human opponent with a section for each invidual ship. However, I'm not interested in doing a massive amount of work for nothing. If the small crowd of people that frequent here aren't enthusiastic about such a project then I'd rather spend my free time on something else. I hate polls, so post your level of interest in such a project.
« Last Edit: December 17, 2007, 04:10:05 am by Shiver » Logged
Zeracles
Frungy champion
**
Offline Offline

Gender: Male
Posts: 69


Icon of X


View Profile WWW
Re: Interest Check: Player vs Player Guide
« Reply #1 on: December 12, 2007, 08:08:21 pm »

I'm interested. Mind you, this could be used to make better AIs, which might be interesting but I don't think better AIs should ever be put in the game, because I think it would truly suck to have AI players better than humans.
Logged

Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Interest Check: Player vs Player Guide
« Reply #2 on: December 12, 2007, 08:09:58 pm »

I would read it.

Also, the Ultronomicon would be a good place to put such a guide.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Zeracles
Frungy champion
**
Offline Offline

Gender: Male
Posts: 69


Icon of X


View Profile WWW
Re: Interest Check: Player vs Player Guide
« Reply #3 on: December 12, 2007, 09:22:57 pm »

Quote
Also, the Ultronomicon would be a good place to put such a guide.
...which would make this a community project too, possibly saving Shiver a lot of time if enough people are interested Smiley

melee relevant ultronomicon pages
Logged

Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Interest Check: Player vs Player Guide
« Reply #4 on: December 12, 2007, 10:58:45 pm »

Such a guide already exists. It's called Leopards utterly complete guide to Star Control 2 ship-to-ship-combat.

Its quite old and I can't find a link for it. If you can't find a link, I could send you the Word file. It is in need of an update. But, perhaps you could contact the author and ask to use some of his or her content.
Logged
ptx
Frungy champion
**
Offline Offline

Posts: 69


I love YaBB 1G - SP1!


View Profile
Re: Interest Check: Player vs Player Guide
« Reply #5 on: December 12, 2007, 11:10:45 pm »

Here's  melee "extended reference notes", if it helps: http://www.fileplanet.com/hosteddl.aspx?/hst/s/t/starcon/sc2/star_control_2_melee.zip
Logged
lakota.james
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 111



View Profile
Re: Interest Check: Player vs Player Guide
« Reply #6 on: December 12, 2007, 11:35:58 pm »

I'm interested. and i think i remember seeing that one guide somewhere...
Logged
Shiver
Guest


Email
Re: Interest Check: Player vs Player Guide
« Reply #7 on: December 12, 2007, 11:55:06 pm »

Such a guide already exists. It's called Leopards utterly complete guide to Star Control 2 ship-to-ship-combat.

Its quite old and I can't find a link for it. If you can't find a link, I could send you the Word file. It is in need of an update. But, perhaps you could contact the author and ask to use some of his or her content.

Yeah, I remember that. I also remember Jonathan Dagger's melee site, which was informative but not really an end-all source. I think it refered to Yehat as one of the most effective ships in the game going by default pricing? Bleh. Anyway, I can't find either of them now. If you could send Leopard's guide over AIM or e-mail, that would great.
Logged
Resh Aleph
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 319


Rottem Tomatoes


View Profile
Re: Interest Check: Player vs Player Guide
« Reply #8 on: December 13, 2007, 06:20:35 am »

This is relevant to my interests.

It would be neat if such a guide included information about all the 300 possible match-ups, but that would probably take too much work...
Logged

Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: Interest Check: Player vs Player Guide
« Reply #9 on: December 13, 2007, 04:07:12 pm »

Here's Jonathan Dagger's old site. Its archived, so the images and the "New Recruits" section doesn't work.

Anyway, I'll send over the Leopard Guide (which does include ALL possible matches, albeit it’s a bit old now…) when I get the chance.
Logged
Zeracles
Frungy champion
**
Offline Offline

Gender: Male
Posts: 69


Icon of X


View Profile WWW
Re: Interest Check: Player vs Player Guide
« Reply #10 on: December 13, 2007, 07:30:08 pm »

Quote
Leopard Guide (which does include ALL possible matches
including sa-matra and flagship? Anyway, I don't think it would be too much work, except maybe for just one person.
Logged

Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.
Shiver
Guest


Email
Re: Interest Check: Player vs Player Guide
« Reply #11 on: December 16, 2007, 02:54:47 am »

I'm sketching out the first section of the guide right now. Does anyone know the exact damage algorithm for when a ship crashes into the planet? I'm planning on putting this information in there but I don't know entirely how it works myself.
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Interest Check: Player vs Player Guide
« Reply #12 on: December 16, 2007, 03:44:52 am »

On collision with a planet, a ship loses one fourth of its crew, rounded down, with a minimum of 1 crew.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Niblick
Zebranky food
*
Offline Offline

Posts: 8



View Profile
Re: Interest Check: Player vs Player Guide
« Reply #13 on: December 16, 2007, 03:54:58 am »

I'd be very interested in reading it.
Logged
Zeracles
Frungy champion
**
Offline Offline

Gender: Male
Posts: 69


Icon of X


View Profile WWW
Re: Interest Check: Player vs Player Guide
« Reply #14 on: December 16, 2007, 04:34:37 am »

Hey Shiver, are you the anonymous user who has just started this work on the ultronomicon? It couldn't be pure coincidence now, could it?
Logged

Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!