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| | |-+  New ways to play
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Author Topic: New ways to play  (Read 6222 times)
Lukipela
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Re: New ways to play
« Reply #15 on: January 19, 2008, 09:15:47 am »

Yes, Deep-Jiffa did iirc, and fOSSiL did too, and I think there was someone else. You can actually finish the game like this since fOSSiL made a few fixes.


Could you link to this? From the discussions I found/recall it seems like the game tilts after you free the CHMMR if you haven't gone to starbase.
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Novus
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Re: New ways to play
« Reply #16 on: January 19, 2008, 12:48:18 pm »

Could you link to this? From the discussions I found/recall it seems like the game tilts after you free the CHMMR if you haven't gone to starbase.
Bug 592, fixed over 2 years ago. The fix is to have the Chmmr dump you near Earth instead of at the starbase.
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Lukipela
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Re: New ways to play
« Reply #17 on: January 20, 2008, 03:30:57 pm »

Thanks, I had completely missed this.
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Cedric6014
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Re: New ways to play
« Reply #18 on: January 22, 2008, 10:08:27 pm »

Which mod?

Id love to see  randomized version of the game

This:
http://uqm.stack.nl/forum/index.php?topic=3423.msg51815#msg51815

It's been a while since we've heard fro the guy. I think most would agree that it's ahout the most exciting thing happening right now
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Re: New ways to play
« Reply #19 on: May 05, 2008, 11:55:47 pm »

Yes, Deep-Jiffa did iirc, and fOSSiL did too, and I think there was someone else. You can actually finish the game like this since fOSSiL made a few fixes.
Pardon me if this is redundant by now, but how is it possible to finish the game?

  • Withtout mining, you can't get flagship upgrades, which mean you'll always be at 50 crew and 60 fuel.
  • How would you get more fuel? Bio-data and slave trades? (after acquiring ships from other races)
  • You could still talk to the Mycon/Arilou/Umgah, which let you (eventually) obtain the Sun Staff; the Bomb could be traded for (or wait for the Korh-Ah to run rampant), the Talking Pet can be optional (I forget if it's a prequisite for the crystal amps), but the crystal amps require the Chmmr to be active?
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Novus
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Re: New ways to play
« Reply #20 on: May 06, 2008, 06:41:34 pm »

  • Withtout mining, you can't get flagship upgrades, which mean you'll always be at 50 crew and 60 fuel.
  • How would you get more fuel? Bio-data and slave trades? (after acquiring ships from other races)
Flagship upgrades aren't much use anyway (I usually use escort ships for all combat). As you mention, you can get extra crew from other races and sell them as slaves for fuel or gather bio-data and Rainbow World co-ordinates for fuel. In an emergency, you can sell parts of your flagship for fuel, too.

Quote
  • You could still talk to the Mycon/Arilou/Umgah, which let you (eventually) obtain the Sun Staff; the Bomb could be traded for (or wait for the Korh-Ah to run rampant), the Talking Pet can be optional (I forget if it's a prequisite for the crystal amps), but the crystal amps require the Chmmr to be active?
You need the Talking Pet at the end anyway, but that's no problem. None of the stuff you need to get requires you to visit the Earth Starbase. The only real change in UQM is that the Chmmr don't take you back to the Starbase to install the crystal amps (which used to crash the game if you hadn't been to the Starbase).
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Re: New ways to play
« Reply #21 on: May 08, 2008, 07:50:37 pm »

Flagship upgrades aren't much use anyway (I usually use escort ships for all combat).
I was thinking more like fuel tank upgrades for convenience's sake. And you can't sell parts of your ship if you don't enter the starbase...

I presume the first thing you do after entering Sol is to run to the Centauri system?

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Death 999
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Re: New ways to play
« Reply #22 on: May 08, 2008, 11:12:19 pm »

You do start with some thrusters and turning jets, but it's best if you can keep them. I'd head somewhere with life early, so you have credit.
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Re: New ways to play
« Reply #23 on: May 09, 2008, 09:53:54 am »

I was thinking more like fuel tank upgrades for convenience's sake. And you can't sell parts of your ship if you don't enter the starbase...
You will need to call the Melnorme a lot, yes. Also note that they provide fuel for parts of your ship if you don't have credits. That said, selling thrusters is not a good idea if you can't get them back. However, having a gun on your flagship is unnecessary.
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