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Author
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Topic: UQM Mod Ideas (Read 2925 times)
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MasterNinja
Frungy champion
Offline
Posts: 80
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I'm currently in the first phase of creating a mod for the Ur-Quan Masters game. This means a full-scale mod, which includes new dialogs, new quests, changes to races and story, new starmap and propably changes to melee ships. Somewhat similar to what Nicholai does.
While Nicholai seems to be at a final phase of his project, as far as we know from his last post, is my project still in the planning, there isn't anything done to the code yet, I have experimented a while and I made notes about the mod, but I still don't really know, what people would like in a mod and things they won't like.
So, now I want to know from you, what you would like and what you would not like in a mod like that. You can post about all parts of the game, including story and dialog.
But I do not expect long texts with detailled plans or something. I would like this thread to go fast, so keep yourself short and post only one or maybe two things you would like/dislike. You can of course post as many ideas as you like, but first wait for another post in between...
Also please keep yourself back with offtopic posts, thank you.
So, post your ideas!
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Valaggar Redux
Guest
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Here's my mnemonic: Very Many People Could Make Mods, Perhaps Rather Faster.
What do I mean? I see that we already have a group of people who flirt with the idea of a story mod: You, Prowler, Mhrny... Well, if each of you creates his/her own mod, there are not many chances that you'll be able to finish it (much less finish it soon). You'd be Hu-Mans, Weak And Alone With No Gods To Protect You.
But what if the three of you (plus others if they want to) band together? I myself would be interested to join too, if such a joint project would be undertaken. I too am in the first phase of a story mod (I already have several ideas, though).
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