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Poll
Question: Select a race:
Thraddash   -2 (9.5%)
Supox   -7 (33.3%)
Utwig   -1 (4.8%)
Umgah   -1 (4.8%)
ZoqFot   -7 (33.3%)
Spathi   -1 (4.8%)
Orz   -1 (4.8%)
Mycon   -1 (4.8%)
Total Voters: 19

Author Topic: UQM Mod Race Replacement  (Read 8067 times)
MasterNinja
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UQM Mod Race Replacement
« on: January 22, 2008, 05:06:39 am »

 Cool

 I thought I would run this poll to do some "research" for my mod ideas... It's about the Mod I'm propably going to make.

The idea is, if I were to replace a race form the game SC2 with another race, which is currently not in the game, which race would be the best choice. But aside from practical reasons like technical things or importance to story, it is also important, which race will be the least "missed" one.

Be aware, I am not saying that I'm going to do this... Perhaps I will add a race without removing another one. Or I will remove a race and add no new one... Or I'll add even two races. Who knows? Even I don't know, but this poll is so I could get an idea...

You'll notice that not all races are listed in the poll. It's because I need them.


Commentary is appreciated, feel free to post anything relating. Perhaps ideas what kind of race could replace the one that is removed... This could be races that already exist in the Star Control Universe or made-up ones.
« Last Edit: January 22, 2008, 05:10:20 am by MasterNinja » Logged
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Re: UQM Mod Race Replacement
« Reply #1 on: January 22, 2008, 05:56:09 am »

I don't think any of the races can be "missed". They all play a part in the game, and since I really like everything about this game, I can't give any of them up.
Makes me praise The Makers even more!
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Re: UQM Mod Race Replacement
« Reply #2 on: January 22, 2008, 08:34:02 am »

The ZoqFot are the least useful, but too much fun to talk to.  I like em all, but I guess if I had to pick Id say the Supox.
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Re: UQM Mod Race Replacement
« Reply #3 on: January 22, 2008, 01:02:45 pm »

The whole Ultron business feels like a Broken Bridge. The Utwig were tied in with the SC2 plot, but wouldn't have much of a role now that they don't have a giant bomb you want. Plus their ships are weird.
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MasterNinja
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Re: UQM Mod Race Replacement
« Reply #4 on: January 22, 2008, 06:43:38 pm »

So, has nobody voted on the poll or why can't I see any results?

I don't think any of the races can be "missed". They all play a part in the game, and since I really like everything about this game, I can't give any of them up.
Makes me praise The Makers even more!

So maybe you should not play a mod, if you just like everything of the game and can't stand something to change... Relax, it's just a mod... story would be different, so Pkunk never split up from the Yehat and... what? Pkunk are not on the list? Of course they're not, it was just an example and deliberately wrong.

« Last Edit: January 22, 2008, 06:50:54 pm by MasterNinja » Logged
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Re: UQM Mod Race Replacement
« Reply #5 on: January 22, 2008, 08:33:16 pm »

Spathi.

Because they aren't actually entirely required to finish the game (you can get another broadcaster from elsewhere).
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Re: UQM Mod Race Replacement
« Reply #6 on: January 22, 2008, 08:47:34 pm »

I would miss the Spathi a LOT. And the question is who would be the least missed. However I agree the the removal of the Spathi would result in the least disruption to the game.

The game would be poorer without any of them so I wont do the poll. If I HAD to choose it would be.....arg don't make me choose you heartless bastard. What evil madness is this thread!
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Re: UQM Mod Race Replacement
« Reply #7 on: January 22, 2008, 09:53:32 pm »

Spathi.

Because they aren't actually entirely required to finish the game (you can get another broadcaster from elsewhere).

You don't need the Utwig or Supox either, if you wait long enough. and they aren't as much fun. a  vote against Spathi is a vote against Fwiffo. And that's just wrong.
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Re: UQM Mod Race Replacement
« Reply #8 on: January 22, 2008, 10:19:01 pm »

deleting the zoqfot whould be so not frungy.
i whould miss the thradash less. *voted*

i whould prefer if you whouldnt delete any existing race.
adding some new ones could be funny.

i whould like to be able to fight against the sa-matra with
the enemy ships too. so maybe you could create a race of
hm.. maybe something space-pirate like, from which
the player could buy the other ships from?

or how about a race of gamblers to play for RU's with?
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Re: UQM Mod Race Replacement
« Reply #9 on: January 22, 2008, 10:25:23 pm »

You actually want to REMOVE a Star Control race? Wow. That's pretty weird. Why would you want to do that? I can see adding new ones, but..... Star Control just wouldn't be Star Control without it's unique aliens.
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MasterNinja
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Re: UQM Mod Race Replacement
« Reply #10 on: January 23, 2008, 12:22:43 am »

You actually want to REMOVE a Star Control race?
I didn't say, I would remove, I did say IF I would remove one... perhaps I will HAVE to remove one race for one reason or another...

PS: I still can't see any results, why is this?

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MasterNinja
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Re: UQM Mod Race Replacement
« Reply #11 on: January 23, 2008, 12:31:30 am »

or how about a race of gamblers to play for RU's with?
Quite a good idea, although I already considered something like that... Problem with RUs is, it's not a common currency but just a number to describe the capacities of the starbase. But I definitely LIKE the gambling idea, perhaps I could add this to either Druuge or Melnorme... !?



EDIT: Ooops...  Wink
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Re: UQM Mod Race Replacement
« Reply #12 on: January 23, 2008, 01:59:02 am »

Gambling - very KOTOR
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Re: UQM Mod Race Replacement
« Reply #13 on: January 23, 2008, 04:07:47 am »

I like the idea of adding more races instead of taking away. I mean some of the races you could relegate to very small SOIs so theyre really just encounters, and you have room for other races.
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Re: UQM Mod Race Replacement
« Reply #14 on: January 23, 2008, 08:29:43 am »

How dare you involve the Spathi in the mix!!!

They'll be missed. Especially ol' Fwiffo.
« Last Edit: January 23, 2008, 08:32:57 am by Prowler2885 » Logged
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