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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  The Unofficial Mac Version is back!
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0xDEC0DE
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The Unofficial Mac Version is back!
« on: February 01, 2008, 12:23:48 pm »

My old patchset had suffered from severe bit rot, and large sections of it required rewriting; but the quality of the code I was patching against improved quite a bit, so the rewrites were largely a breeze.

At any rate, you can get the current release here.  Source code is also provided for folks on other platforms who may want to share the love.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
Amiga_Nut
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Re: The Unofficial Mac Version is back!
« Reply #1 on: February 05, 2008, 03:36:22 am »


 Grin    ****sharing the love****
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Re: The Unofficial Mac Version is back!
« Reply #2 on: February 05, 2008, 08:10:38 pm »

Everyone who has downloaded my version (both of you Wink ) should be aware that there is a crash bug when entering orbit around gas giants -- I found the cause of the problem and will be packaging a replacement version tonight.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
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Re: The Unofficial Mac Version is back!
« Reply #3 on: February 13, 2008, 08:28:38 am »

First of all, thank you for the Mac version.

But... it keeps crashing. The crash log states that I am missing the ogg.framework. It also says that it found AN ogg.framework, but it is the wrong architecture.

Any thoughts?

Edit: I had to download the ogg.framework separately from your page and create a frameworks folder in my library folder. Did I miss a step somewhere? Usually, when I'm the only one having trouble it's my own fault. That could certainly be the case here.
« Last Edit: February 13, 2008, 08:35:43 am by Proto-Clown » Logged
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Re: The Unofficial Mac Version is back!
« Reply #4 on: February 13, 2008, 09:33:01 pm »

The problem is that at some point, the install_names on the Ogg and Vorbis frameworks got set to /Library/Frameworks, instead of the "magical" value @executable_path/../Frameworks  This means that the game won't ever look in the application bundle for the frameworks, it will insist on them being installed externally.

Normally I would suggest using install_name_tool to change the install_names on everything to sensible values and be on your way, but since the new name is larger than the old name, it won't work (there's a compile-time option to pad the install_names out for such things, but it wasn't used)  Angry

I've rebuilt the frameworks and game binary, and will repackage/upload them all tonight.
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
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