sgonch
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Posts: 7
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Hmm... Unfortunately right now only mlee is working, the game hangs after the intro. I will continue to investigate this
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ptx
Frungy champion
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Posts: 69
I love YaBB 1G - SP1!
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Glad to hear you got it running! Any issues with key mappings?
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ptx
Frungy champion
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Posts: 69
I love YaBB 1G - SP1!
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Didn't see the "only melee working" message. Hmm..... Anything interesting in the logs?
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Voidrunner
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I got starcon 2 to load on my ipaq and found the starcon.key file but what do I change to get all my keys to work. currently only the directional keys work
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ptx
Frungy champion
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I love YaBB 1G - SP1!
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Have you tried remapping the keys through the UQM setup menu?
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Voidrunner
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Yes you can set new keys in the setup menu but it only lets you set 3 or so keys before it bugs up and does not recognize what key you are pressing...anuy way it's not a problem since when you select keys in setup it will tell you which key on the pda you have pressed...thenall you have to do is edit the .key file
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sgonch
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On my IPaq application buttons are App1-App4 from left to right, Middle button is Return. I changed key mapping in the zip file. because in the menu I wasn't able to do this, because when you change one button, another button in the additional set is being changed too and for me it was like RIGHT button for moving up and additionally UP button, so when I click right in the game the ship moves right and forward and there was no way to change this because there is no mapping for delete button.
If somebody wants I can send my settings .zip file for my iPaq.
Now what I've discovered with the game itself - on my iPaq I have >10Mb of free RAM when I run the game. It looks like this is enough to play melee, but it's not sufficient to run the full game. In logs I see different errors (malloc failure, not enough RAM, etc.) but they are all memory related. I think I'm going to remove all music files from the content package - I hope this helps.
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sgonch
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Unfortunately after removing all sound and music files the game still won't run
Maybe the problem is with the whole size of the content package, maybe i will be able to reduce it even more. Could someone check how SC loads all content data - by opening the whole package or it dynamically loads necessary data?
And I can't get any logs, the game doesn't create them when it crashes after I click New Game and go through the into.
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sgonch
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I'm currently running the game from the storage card, and I'm using 320x240 resolution.
Currently I think UQM can consume only 10Mb of memory on my device, so I think maybe some leaks during loading of the game consumes all the free space in RAM and because of this the game crashes.
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