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Topic: Windows Mobile port? (Read 56023 times)
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strelok
Zebranky food
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Posts: 1
I love YaBB 1G - SP1!
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damn
« Reply #91 on: September 03, 2008, 09:09:13 am » |
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hi there
my hp ipaq rw6815 seem to have the same problem with keycodes, nothing works exept the enter key. and although there are no links to keycode files on http://wiki.uqm.stack.nl/Windows_CE_port
WE ARE *FRUMPLE*!
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vod
Zebranky food
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Posts: 1
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Has there been any word about a wm2003 version? I would love to play this game on the go!
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metawolf
Zebranky food
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Posts: 1
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I install it per the instructions but the keys don't seem to rotate and the mappings are only correct on some screens. For example, on the planet screens the mapping is correct for landscape mode and I can navigate the menu and recall the scout ship using the cancel key (corresponds to ESC in the desktop version). When I'm on any other screen, the keys are not rotated properly and the only keys that seem to work are the arrow keys (in portrait mode) and the enter key.
Here is the PDA that I have: Dell Axim X51V WM5 Calligrapher installed
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Poquito Mal
Zebranky food
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Posts: 3
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Anyone have any luck getting this to work on the HTC Touch Pro? I'm getting "'uqm' is not a valid Pocket PC application." error
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Poquito Mal
Zebranky food
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Posts: 3
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Thank you so much, it's now working on my Touch Pro. One question though, is there any way to flip the display 180 degrees, or is that hardcoded? The keyboard on this phone opens up the other way.
At any rate, much appreciated This game was one of the main reasons I wanted to get a smartphone.
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ptx
Frungy champion
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Posts: 69
I love YaBB 1G - SP1!
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Good question. I think the SDL port is hard-coded to flip to landscape mode, I'll check it out when I get a chance.
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arilou_camper
Zebranky food
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Posts: 1
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Hi guys
Is there a way to get the CE port to work on WM5-based keyboardless smartphones with a touchscreen, such as Samsung i710-740? It runs just fine, but I can't even exit the game, as it doesn't recognize neither the cursor buttons, nor the middle button.
Thanks!
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thintho
Zebranky food
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Posts: 2
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I have some questions:
1) When compiling SDL with Visual Studio, does anything special have to be done to make the DLL work with your compiled code? I followed the instructions here, but I'm pretty sure something didn't go right. I got my code to compile, but when I put it on my Axim it didn't seem to do anything.
2) I've been using cegcc 0.50 to compile my code and the compiler executable is arm-wince-cegcc-g++. I'm using libraries that I found in this link. I'm trying to get libraries that do not combine with my code so that I can comply with the LGPL rules.
Any help is appreciated.
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