The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2019, 09:46:32 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  Something else to do with your remix packs
« previous next »
Pages: [1] Print
Author Topic: Something else to do with your remix packs  (Read 1897 times)
Michael Martin
Core Team
*Smell* controller
*****
Offline Offline

Posts: 376



View Profile
Something else to do with your remix packs
« on: February 25, 2008, 09:05:37 am »

... those of you who are both on Windows and in UQM for the combat (or for planet landing on supergiant systems with no shields) may enjoy the recently released AudioSurf.  It analyzes music files and transforms them into racetracks full of obstacles (in one mode) or makes an extremely high-speed match-3 puzzler (in other modes).

It's also got per-song online leaderboards, and I'm not the first person to try throwing Precursors tracks at it, it seems.

If anyone else out there is playing this, a suggestion and a question

- We should probably try to use the named-with-ID3 versions of the Precursors tracks, since it looks like ID3s is how it's correlating tracks;

- So, which remix tracks make good race tracks?  I've only gotten really good results from Mortal Melee and Lightyears Away so far.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!