The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
July 19, 2024, 10:50:04 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  PC & 3DO differences
« previous next »
Pages: [1] Print
Author Topic: PC & 3DO differences  (Read 1906 times)
Captain Smith

PC & 3DO differences
« on: January 13, 2003, 09:18:19 am »

Has all the differences between the two versions been cataloged?  If not, could we start?  

What I've noticed in playing both versions now (so far):

1) Lander cargo volume must have been cut in half or some figure.  I notice it takes many more trips to pick up things off of planets than I remember it in the PC version.
2) Two less ships in melee.
3) Different dialogue (I notice the Melnorme doesn't tell his MetaChron story in the 3DO version).
4) I understand about the Alpha Centauri planets now.  They are lit up now like I remember the shattered worlds being.  I lost a couple of landers upon contact with these planets when before I could land, travel the close distance to pick up something and return.
5) Aren't Exotics 20 RU in the 3DO version and 25 RU in the PC version?
*Many bubbles*
Offline Offline

Gender: Male
Posts: 201

PNF Webmaster

View Profile WWW
Re: PC & 3DO differences
« Reply #1 on: January 13, 2003, 11:22:29 pm »

I'll try and get a page of everything I have copied from this forum sometime this week.  Its on my todo for PNF.  Definitely need everyone's help for additions and corrections.

"...Dogar And Kazon Clack Their Mandibles Against One Another And Snicker With Amusement."
Pages: [1] Print 
« previous next »
Jump to:  

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!