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Author Topic: New UQM mod  (Read 32708 times)
zarren3
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Re: New UQM mod
« Reply #45 on: March 11, 2008, 07:52:19 pm »

Arrghhh! We got 3 exams at school this week so I haven't done much, but here is the version 0.0001

[img=http://img401.imageshack.us/img401/326/project01nf2.th.jpg]
It looks too real for sc2 style. Also I think that earthling cruiser doesn't have round windows.. so there will be lots of brushing...

Though I've never done this kinda graphix before, so it gonna take some time to make it look sc2 style and animate it.

And a question for nicholai: Does this mod have name? If yes I would help doing logo (thats the thing I sure can do)
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alanahikarichan
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Re: New UQM mod
« Reply #46 on: March 13, 2008, 04:05:33 pm »

Shiny! :D

This looks incredible-- I love the Spathi, playing as one would be fantastic. *Grins*

And I'd love to chip in, too! I have a pretty good handle on the VUX and Shofixti "voices," I'm pretty sure I could write dialog for either race without much difficulty~ and I'm not half-bad at this art thing:

http://alanahikarichan.deviantart.com/art/How-s-the-Sun-64098633
http://alanahikarichan.deviantart.com/art/Friends-Everlasting-73531671
http://i24.photobucket.com/albums/c37/AranamiToumaChan/Art/frungy003.png

If there's anything I could do to help, just let me know!
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Elvish Pillager
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Re: New UQM mod
« Reply #47 on: March 13, 2008, 10:58:34 pm »

I'll throw my fish in too. This is very much the kind of SC2 mod I'd do if I was willing to commit so much effort; I'd be happy to write for it.
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Re: New UQM mod
« Reply #48 on: March 14, 2008, 01:09:32 am »

I'll throw my fish in too. This is very much the kind of SC2 mod I'd do if I was willing to commit so much effort; I'd be happy to write for it.

This reminds me of the Elrond’s hall scene in Lord of the Rings, where they all volunteer to help out. Nicholai, I’m afraid you hae to be Frodo.

“you have my axe”
“And my bow”
“And my fish!”


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Re: New UQM mod
« Reply #49 on: March 14, 2008, 01:54:55 am »

You must take the One Mod to the fires of Mount Groombridge?
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Re: New UQM mod
« Reply #50 on: March 15, 2008, 05:49:53 pm »

So that Nicholai doesn't forget about my one, little, meek PM I've sent to him some time ago (with all these posts in this thread, it's easy to overlook one, little, meek PM), I'm going to paste the relevant contents here:

I'd be happy to lend a hand with the dialogue as well.

Orz, Utwig, Ilwrath, Umgah, Arilou, Mycon, Chmmr and Melnorme (Orz especially) would probably be the races I'd do best. Of these, Orz, Chmmr, Utwig, Ilwrath and Mycon are those I'd prefer.

(Also, I wonder where is Mhrny?)
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Nicholai
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Re: New UQM mod
« Reply #51 on: March 15, 2008, 09:02:14 pm »

Though I've never done this kinda graphix before, so it gonna take some time to make it look sc2 style and animate it.

And a question for nicholai: Does this mod have name? If yes I would help doing logo (thats the thing I sure can do)

Cool!  I think it's coming along great so far -- do whatever you need to improve it; but I think it's definitely on the right track!

As for a name, no, there isn't one yet...   I don't feel like coming up with a name until most of the real work is done (you know, I don't want to be like one of those people who names their band and makes album art before writing any songs) -- plus, I simply haven't had any good ideas for a title yet, heh.  When it happens, I'll let you know!

If there's anything I could do to help, just let me know!

Off hand, I know that VUX dialogue is going to be worked on early (definitely before Shofixti), so when I actually get together some directions and information about the races, that's one I'm sure I'll need assistance with pretty soon.

I love your art, too!  Kind of like I was saying above, I'm trying to put the most emphasis on dialogue, coding, etc. initially, but there are definitely some art-related aspects that will be coming up soon.  I think I've already listed some of the things I'm in need of (surface-alien sprites and conversations portraits being the top-priorities) -- send me a message if you want the list of aliens I need portraits for (because, technically, the list could be construed as having semi-spoilers in it)

I'd be happy to lend a hand with the dialogue as well.

I haven't forgotten!  Sorry, I've been a little distracted the past few days...   I'm in the process of formulating a list of races' dialogues I'll need in the near future / writing up some details about what's going on plot-wise, etc. etc.   

I want to get something sent out to the interested-folks before Monday, since I'm going to be out-of-town for about two weeks and probably won't be able to get much done for the Mod on my end.

I'll look over this thread and see who all offered to help out, and send everyone what I can -- if anybody else wants the Massive List of Crap that Nicholai Needs, feel free to send me a private message and join the Fellowship!

GANDAAAAAAAAAAAAAAAAAAAALLLLFFFF!

Dammit, I don't want to be Frodo.
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Re: New UQM mod
« Reply #52 on: March 15, 2008, 09:48:17 pm »

I'd *maybe* like to work on a custom race, but I'd also like to call an existing one like the Chmmr Tongue

As for the story, how about some sort of alternate reality, one where Fwiffo is looking for fortune but gets sucked into that galaxy?
« Last Edit: March 15, 2008, 09:54:03 pm by Elerium » Logged
raziel
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Re: New UQM mod
« Reply #53 on: April 16, 2008, 10:31:11 am »

I think this is a brilliant mod.  I'd be glad to help with writing scripts for a race or two.  Unfortunitely all this mod has really done is got me thinking on how to make improvements on it (and add mountains of work).  If your interested in my ideas nicholai let me know, but I don't wanna offer up my ideas and have everyone going "oh that would be awesome" then you all feel like forced into doing them, lol.

Oh and if your interested I have some extra webspace if you want to use it
« Last Edit: April 16, 2008, 11:01:16 pm by raziel » Logged
Granknight
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Re: New UQM mod
« Reply #54 on: April 18, 2008, 08:43:48 pm »

Arrghhh! We got 3 exams at school this week so I haven't done much, but here is the version 0.0001

[img=http://img401.imageshack.us/img401/326/project01nf2.th.jpg]
It looks too real for sc2 style. Also I think that earthling cruiser doesn't have round windows.. so there will be lots of brushing...

Though I've never done this kinda graphix before, so it gonna take some time to make it look sc2 style and animate it.

And a question for nicholai: Does this mod have name? If yes I would help doing logo (thats the thing I sure can do)
have a look at http://kafkaskoffee.tripod.com/tutorials/phototochartut.htm
they explain quite well how to "cartoonify" a photo.
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zarren3
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Re: New UQM mod
« Reply #55 on: April 27, 2008, 06:59:52 pm »

Time have flied..
,but now i'm back in action and will continue doing that captain! Tongue

Thanks for Granknight! that will help!
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Nicholai
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Re: New UQM mod
« Reply #56 on: May 01, 2008, 03:43:08 am »

Time have flied..
,but now i'm back in action and will continue doing that captain! Tongue

Yay!  (I was getting worried... heh)

I've been about 5,000 times busier than I intended to be lately, so not a whole lot of progress has been made on my end in a while.  It will be at least another two weeks before I can really devote any significant amount of time to the Mod...

That said though, just the other day, Valaggar Redux sent me some really great dialogue that he came up with for one of the races...  So it seems like some things are getting done on that front, anyway.

     ~ Nicholai
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Re: New UQM mod
« Reply #57 on: May 02, 2008, 01:55:49 pm »

I am half-way descent with small-scale animations , so if anyone finished some of the full-scale base objects / creatures i can try ro animate them . And i can do the planet animations for creatures , structures e.t.c. if you still need them .
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zarren3
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Re: New UQM mod
« Reply #58 on: May 15, 2008, 03:46:35 pm »

http://urquan.zymichost.com/index.php?page=theuqmmod
(My site is NOT ready.)
I've listed there my progress on this comm. pic. project.

-----

EDIT:

Just wanna say that if there's in my site some contect that is made by someone
who don't want it there, email me: Zarren3 [at] gmail.com
« Last Edit: May 15, 2008, 07:44:17 pm by zarren3 » Logged



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zarren3
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Re: New UQM mod
« Reply #59 on: August 05, 2008, 02:25:47 pm »

A bit quiet here... Is this project dead? Undecided
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