The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 07, 2024, 09:42:12 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  New ways to play
« previous next »
Pages: 1 [2] Print
Author Topic: New ways to play  (Read 6588 times)
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: New ways to play
« Reply #15 on: January 19, 2008, 09:15:47 am »

Yes, Deep-Jiffa did iirc, and fOSSiL did too, and I think there was someone else. You can actually finish the game like this since fOSSiL made a few fixes.


Could you link to this? From the discussions I found/recall it seems like the game tilts after you free the CHMMR if you haven't gone to starbase.
Logged

What's up doc?
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: New ways to play
« Reply #16 on: January 19, 2008, 12:48:18 pm »

Could you link to this? From the discussions I found/recall it seems like the game tilts after you free the CHMMR if you haven't gone to starbase.
Bug 592, fixed over 2 years ago. The fix is to have the Chmmr dump you near Earth instead of at the starbase.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: New ways to play
« Reply #17 on: January 20, 2008, 03:30:57 pm »

Thanks, I had completely missed this.
Logged

What's up doc?
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: New ways to play
« Reply #18 on: January 22, 2008, 10:08:27 pm »

Which mod?

Id love to see  randomized version of the game

This:
http://uqm.stack.nl/forum/index.php?topic=3423.msg51815#msg51815

It's been a while since we've heard fro the guy. I think most would agree that it's ahout the most exciting thing happening right now
Logged

Play online melee here! http://irc.uqm.stack.nl/
PakoPako
*Many bubbles*
***
Offline Offline

Posts: 105


Lost, Irresponsible, and Stupidly Daring


View Profile WWW
Re: New ways to play
« Reply #19 on: May 05, 2008, 11:55:47 pm »

Yes, Deep-Jiffa did iirc, and fOSSiL did too, and I think there was someone else. You can actually finish the game like this since fOSSiL made a few fixes.
Pardon me if this is redundant by now, but how is it possible to finish the game?

  • Withtout mining, you can't get flagship upgrades, which mean you'll always be at 50 crew and 60 fuel.
  • How would you get more fuel? Bio-data and slave trades? (after acquiring ships from other races)
  • You could still talk to the Mycon/Arilou/Umgah, which let you (eventually) obtain the Sun Staff; the Bomb could be traded for (or wait for the Korh-Ah to run rampant), the Talking Pet can be optional (I forget if it's a prequisite for the crystal amps), but the crystal amps require the Chmmr to be active?
-=PakoPako=-
Logged

"This was brought to you by FRUNGY, the Sport of Kings!"
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: New ways to play
« Reply #20 on: May 06, 2008, 06:41:34 pm »

  • Withtout mining, you can't get flagship upgrades, which mean you'll always be at 50 crew and 60 fuel.
  • How would you get more fuel? Bio-data and slave trades? (after acquiring ships from other races)
Flagship upgrades aren't much use anyway (I usually use escort ships for all combat). As you mention, you can get extra crew from other races and sell them as slaves for fuel or gather bio-data and Rainbow World co-ordinates for fuel. In an emergency, you can sell parts of your flagship for fuel, too.

Quote
  • You could still talk to the Mycon/Arilou/Umgah, which let you (eventually) obtain the Sun Staff; the Bomb could be traded for (or wait for the Korh-Ah to run rampant), the Talking Pet can be optional (I forget if it's a prequisite for the crystal amps), but the crystal amps require the Chmmr to be active?
You need the Talking Pet at the end anyway, but that's no problem. None of the stuff you need to get requires you to visit the Earth Starbase. The only real change in UQM is that the Chmmr don't take you back to the Starbase to install the crystal amps (which used to crash the game if you hadn't been to the Starbase).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
PakoPako
*Many bubbles*
***
Offline Offline

Posts: 105


Lost, Irresponsible, and Stupidly Daring


View Profile WWW
Re: New ways to play
« Reply #21 on: May 08, 2008, 07:50:37 pm »

Flagship upgrades aren't much use anyway (I usually use escort ships for all combat).
I was thinking more like fuel tank upgrades for convenience's sake. And you can't sell parts of your ship if you don't enter the starbase...

I presume the first thing you do after entering Sol is to run to the Centauri system?

-=PakoPako=-
Logged

"This was brought to you by FRUNGY, the Sport of Kings!"
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: New ways to play
« Reply #22 on: May 08, 2008, 11:12:19 pm »

You do start with some thrusters and turning jets, but it's best if you can keep them. I'd head somewhere with life early, so you have credit.
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: New ways to play
« Reply #23 on: May 09, 2008, 09:53:54 am »

I was thinking more like fuel tank upgrades for convenience's sake. And you can't sell parts of your ship if you don't enter the starbase...
You will need to call the Melnorme a lot, yes. Also note that they provide fuel for parts of your ship if you don't have credits. That said, selling thrusters is not a good idea if you can't get them back. However, having a gun on your flagship is unnecessary.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!