The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 13, 2024, 01:07:42 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Game Flexability
« previous next »
Pages: [1] Print
Author Topic: Game Flexability  (Read 1924 times)
Roaky
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Game Flexability
« on: February 01, 2012, 12:01:22 am »

One of my favorite things about Star Control 2 was its flexibility. It doesn't tell you what you have to do, or in what order or what way you have to do it. This can be clearly exemplified in that there are two different hyperspace casters utilizable for different purposes in the game.

I noticed that in one play through when the Kohr-Ah start their rampaging that if I sat on top of a star system in hyperspace and killed every ship that came near the star until the Kohr-Ah sphere passed by completely, the system and any intractable home worlds in the system would remain un-Annhiliated (tested this on the Vux or the Mycon, can't remember).

I noticed in the wiki that there were some other observations like this, races you didn't necessarily have to be friendly with, or complete their quest chains to beat the game.

Has anyone else noticed anything like this that was particularly interesting?
Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: Game Flexability
« Reply #1 on: February 01, 2012, 12:19:23 am »

I noticed that in one play through when the Kohr-Ah start their rampaging that if I sat on top of a star system in hyperspace and killed every ship that came near the star until the Kohr-Ah sphere passed by completely, the system and any intractable home worlds in the system would remain un-Annhiliated (tested this on the Vux or the Mycon, can't remember).

I wonder what happens if you do that around Sol. You would probably be stuck there for eternity, fending off the infinite supply of Kohr-Ah ships.
Logged

Priority override. New behavior dictated. Must break post into component ideas.
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Game Flexability
« Reply #2 on: February 01, 2012, 03:56:11 pm »

This seems really really really unlikely to me. Suspect a prank, or a dream.

I remember dreaming an alternate victory condition and thinking it was real for a while.
Logged
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Game Flexability
« Reply #3 on: February 01, 2012, 05:17:04 pm »

I wonder what happens if you do that around Sol. You would probably be stuck there for eternity, fending off the infinite supply of Kohr-Ah ships.
Probably not; as soon as they get there, the game just ends, I would think.
Logged
edmund
Zebranky food
*
Offline Offline

Gender: Male
Posts: 14



View Profile WWW
Re: Game Flexability
« Reply #4 on: February 02, 2012, 05:23:00 am »

Perhaps it's because the player remains in the system, so the system generation functions taking into effect the non-existence of that species aren't called, leaving ships to remain there to talk to?
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Game Flexability
« Reply #5 on: February 02, 2012, 06:02:55 am »

But he specified that you hang out in HS just outside the system.
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: Game Flexability
« Reply #6 on: February 02, 2012, 05:51:48 pm »

The code just doesn't do this. It is basically "1) move to the closest race with a SoI (with some exceptions), 2) cleanse it,  3) goto 1".
There are however, a few places where you can postpone events just by hanging around in a star system. For instance, when the Spathi are scheduled to slave shield their planet, if the player is in the star system, the event is postponed by 7 days. This can be repeated.
See also here in the Ultronomicon.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Roaky
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: Game Flexability
« Reply #7 on: February 02, 2012, 10:58:02 pm »

Like I said I sat in hyperspace right on the star. Kohr-Ah ships charge you near constantly until the circle is fully past. I jumped in and out of the system to check to make sure I was not wasting my time, that may have affected it. When the circle was past I flew in to the home planet (think it was a mycon system) and they just had their usual "we will kill you" stuff. I was really impressed with the game as a result of this, I never questioned it being a bug, I just assumed it was clever programming.
---
One other possibility occurs to me. Maybe I was sitting on the mycon system that isn't their home-world, and the eradication only destroys home-worlds?? If this is the case then this game loses one big + that I gave it previously.
« Last Edit: February 02, 2012, 11:00:57 pm by Roaky » Logged
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Game Flexability
« Reply #8 on: February 03, 2012, 12:32:32 am »

Can you reproduce it? Also, note that the Mycon homeworld is at Epsilon Scorpii, not at Beta Brahe.
Logged
Steve-O
*Many bubbles*
***
Offline Offline

Posts: 127



View Profile
Re: Game Flexability
« Reply #9 on: February 03, 2012, 02:49:00 am »

One other possibility occurs to me. Maybe I was sitting on the mycon system that isn't their home-world, and the eradication only destroys home-worlds?? If this is the case then this game loses one big + that I gave it previously.

Even without that advantage, I think it's safe to say that SC2 was one of the best sandbox games of the last two decades. =)
Logged
storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: Game Flexability
« Reply #10 on: February 06, 2012, 02:26:11 am »

Shouldn't every world be wiped out?
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!