The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 13, 2022, 07:40:18 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  March Melee Tournament
« previous next »
Pages: [1] 2 Print
Author Topic: March Melee Tournament  (Read 8024 times)
Shiver
Guest


Email
March Melee Tournament
« on: March 21, 2008, 03:49:47 am »

Hi guys! I'm hosting another net melee tournament. The turn-out for these things is usually disappointing but I'm going to give this another spin. If you're thinking about attending, speak up in this topic.


-----[Date]

Saturday, March 29th, 2008


-----[Time]

    * 5 AM Sydney
    * 7 AM Otaki
    * 12 PM Los Angeles / US Pacific Time
    * 1 PM Denver / US Mountain Time
    * 2 PM Chicago / US Central Time
    * 3 PM New York / US Eastern Time
    * 7 PM London
    * 8 PM Paris
    * 9 PM Helsinki


-----[Place]

#UQM-Arena on irc://chat.freenode.net.


-----[Tournament Structure]

All players regardless of net melee skill will compete against each other. However, paticularly gifted players will use smaller fleets and the very best will be severely handicapped. We are using Swiss tournament rules. If you lose a round, you are not ejected from the tournament but instead play against the other beaten players. There will be three rounds, then possibly a final bout between the two top participants if a clear winner has not emerged.


-----[Tournament Rules]

1) There is a maximum fleet size of 200 points. Talented players will be restricted to 150 point fleets. Top tier players must use 100 point fleets.
2) Only one of each ship type is allowed in a fleet.
3) You must have your team set up before connecting to another player for melee. Do not adjust your fleet once you've connected to an opponent.
4) All players with handicapped scores may not have a Thraddash Torch in their fleet.
5) Foul play will result in you being ejected from the tournament. This hasn't ever happened before, and hopefully it never will.
« Last Edit: April 02, 2008, 10:26:45 pm by Shiver » Logged
Captain Mazda
Guest


Email
Re: March Melee Tournament
« Reply #1 on: March 21, 2008, 08:03:49 am »

This sounds great. Hopefully I won't be busy during the New York server time.

Count me in, mate Smiley
Logged
Lurker
Frungy champion
**
Offline Offline

Gender: Male
Posts: 67


The Lurker from *Below*


View Profile
Re: March Melee Tournament
« Reply #2 on: March 21, 2008, 10:29:10 am »

*emerges*

Did someone say... tournament?

You know I'm in. Let's just hope my internet connection allows it, though.
Logged

Where is the planet when you need it? Straight in front of you. *Crash*

Also, I hate asteroids.
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Re: March Melee Tournament
« Reply #3 on: March 21, 2008, 10:52:17 pm »

Well I'd enjoy playing. However, I remember being banned because I refused to comply with the no Thraddash rule and tended to play long matches when facing a better player. I’m really not interested in debating the finer nuances of evasion tactics when playing a mutant player who is mostly used to running down and totally murdering the opposition. IE: "boring matches" vs. "time limit" -Did you mention a time limit? Or is that determination still arbitrary? IE: "foul play"
Is my ranking to be re-evaluated by some kind of grand potentate before I am included in the handicapped group? -Or am I still.. just plain banned?   HuhAngry
« Last Edit: March 21, 2008, 11:22:26 pm by Amiga_Nut » Logged

I keep my old Amiga on a flash-drive. Tongue

Shiver
Guest


Email
Re: March Melee Tournament
« Reply #4 on: March 22, 2008, 01:47:56 am »

Amiga Nut:

I have you marked down as a 150 point player right now. Whether you're willing to play without Thraddash or skip out is your call, but keep in mind that all of those "mutant players" are going to be playing with 100 point fleets and should not be all that difficult to beat this time around.

There is no time limit. If there's any crap going on like a player using a Pkunk to perpetually run away from their opponent, pause the game and tell me about it. That sort of thing is what makes a match go longer than 30 minutes.
Logged
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Re: March Melee Tournament
« Reply #5 on: March 22, 2008, 03:00:53 am »

I disagree with the exclusion of the Thraddash for 150 point players, and suggest that limitation be imposed on only the top tier players. I however yield to your tournament rules under protest.  I’m in.
Logged

I keep my old Amiga on a flash-drive. Tongue

Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: March Melee Tournament
« Reply #6 on: March 22, 2008, 09:21:45 am »

Looks like I'll get to see how rusty I have become.
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: March Melee Tournament
« Reply #7 on: March 22, 2008, 01:05:59 pm »

Ooh, it'll be lots of fun! And time seems fine too.

I am in.

Question about the tournament: How do you select the opponents? Are we allowed to change our fleets between battles? Do you trust people don't go arsing around about their scores, both claiming they've won (I quess this won't be a problem as I've played against only friendly people before)?
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Re: March Melee Tournament
« Reply #8 on: March 22, 2008, 01:20:43 pm »

I have actually had a similar problem before. I would suggest that you print the screen after the battle to show the score and make sure your team name reflects your irc handle. You can show the picture to the tournament leader if a problem arises. Yes, I believe you can change your team between battles. 
 
Logged

I keep my old Amiga on a flash-drive. Tongue

Shiver
Guest


Email
Re: March Melee Tournament
« Reply #9 on: March 22, 2008, 03:03:49 pm »

Question about the tournament: How do you select the opponents? Are we allowed to change our fleets between battles? Do you trust people don't go arsing around about their scores, both claiming they've won (I quess this won't be a problem as I've played against only friendly people before)?

I select pairs on the first round by assigning numbers to all the players and using a random number generator to decide who plays against who. If there are an odd number of players then someone will sit out each round. Odd man out counts as a win. In subsequent rounds, players with the same number of wins and losses will go up against each other.

You may change fleets between rounds.

None of the regulars have ever bullshitted with their tournament results and I don't expect that to be a problem. If this situation pops up, I'm going to side with whoever appears more credible. Record your game with Fraps if you need insurance. A screenshot of the final score tally is something that can be photoshopped, but if you can host it somewhere within moments of a dispute beginning I'll assume it's real.
« Last Edit: March 24, 2008, 02:24:43 am by Shiver » Logged
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: March Melee Tournament
« Reply #10 on: March 23, 2008, 09:15:37 pm »

Awesome - maybe i'll get off my ass and fix my connection so I can play. 7am though - ugh

Good on you for resusitating these. Looks like we may have a new set of players hopefully
Logged

Play online melee here! http://irc.uqm.stack.nl/
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: March Melee Tournament
« Reply #11 on: March 24, 2008, 07:01:11 pm »

One problem popped in my mind:

How are we going to deal with lag issues? I've had problems with some of the regular #uqm-arena visitors as they don't have fast enough bandwith or live too far from Finland. Not all of us are americans...
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: March Melee Tournament
« Reply #12 on: March 24, 2008, 08:12:15 pm »

No, in fact most of you are Finns. Not all of us are Finns you know...
Logged

Play online melee here! http://irc.uqm.stack.nl/
Shiver
Guest


Email
Re: March Melee Tournament
« Reply #13 on: March 25, 2008, 12:27:52 am »

I'll test people's connection before we get started. My experience has been that location usually doesn't matter.
Logged
Waylander
Frungy champion
**
Offline Offline

Gender: Male
Posts: 66



View Profile
Re: March Melee Tournament
« Reply #14 on: March 26, 2008, 01:54:50 pm »

I would so love to be in but  3 Am is a little extreme for me.

Coincidently I just posted about how unbalanced the Torches are for their cost
Logged

Chaotic Good, the only real good alignment!
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!