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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Spathi... On the warpath..
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Author Topic: Spathi... On the warpath..  (Read 6581 times)
Zip-Tok Pok
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Re: Spathi... On the warpath..
« Reply #15 on: January 10, 2003, 05:55:00 am »

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They can with the main gun - the key is you have to send a full load at it (it's fast enough that the zapsats can't block it all) - sometimes the zapsats do block it, sometimes one or two will hit the main ship....as I eluded to earlier it's more likely that you'll take out one of the zapsats....when you do that, it finishes out pretty quickly since as was said, you can lace the BUTTs in untouched if you time them right.

Only problem is it's a long enough battle to be boring as hell - more or less just actually did the fight because I wanted to see if I could do it.  My guess is this takes 5-10 minutes.  And it does take away about 12-15 of my crew because of the planet, getting hit by the zapsats, etc. from flying too close.  I'm 4-1 now (the loss because I had 9 crew left when I met the Chmmr that time - at least I did get the Chmmr down enough that I could fly my Shofixti in and blow up the Chmmr :-) )  Probably won't purposely try in the future, since it's so damned boring.

If you're wondering, I fly in close enough so it doesn't tractor, but fly in circles around it, fire while I keep moving in the circle.  Works for the Spathi, works for the Yehat (usually it's a very one sided battle for him), and works for the ZoqFotTurd (I'm 1-0 now actually trying with that ship - there's more shot so the Chmmr gets hurt quicker).

Figuring it out enough - more time and I might punk the Chmmr out with everything that's capable enough to do it ;-D


I tried it.....Failed it...The Computer pulled some stunts and tactics on me...Maybe I should lower the skill level for them........ Heh.

In otherwords, If I can get it to work, it'll be a long long time..maybe a forever fight...Heh.
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Zip-Tok Pok
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Re: Spathi... On the warpath..
« Reply #16 on: January 10, 2003, 03:54:09 pm »

Let me also add, that they SUCK me right on in to their firing range or in some type of style and just simply KILL ME with sharp aim....



Makes pulling off your strategy even harder...Heh Heh.


Yes...I'd better try it on a lower skill level...But then again..Nevermind. Smiley
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Captain Smith
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Re: Spathi... On the warpath..
« Reply #17 on: January 11, 2003, 01:41:00 am »

I never said you CONSISTENTLY fly in that circle...if Chmmr tries something you bug out and start again...90% of the battle is playing keep-away since his range is so small.  I never said it was a completely easy battle, just a possible one.
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Death 999
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Re: Spathi... On the warpath..
« Reply #18 on: January 16, 2003, 07:42:47 pm »

I was able to do this (in SC3, but the ships are effectively identical) by coming in on a deflected approach, then swinging away. I never tried going around, but I did make sure that I always had a bit of angular momentum in respect to the avatar to help me escape.

By that I mean, never charge straight at it. Charge at an angle, lean in to shoot, then swing out and flee.

Rinse and repeat.
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Zip-Tok Pok
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Re: Spathi... On the warpath..
« Reply #19 on: January 18, 2003, 08:59:15 am »

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I never said you CONSISTENTLY fly in that circle...if Chmmr tries something you bug out and start again...90% of the battle is playing keep-away since his range is so small.  I never said it was a completely easy battle, just a possible one.


The thing is, it's NOT an easy battle. It's one of those old fashion lines: ''Haha! I have the advantage and now you're mine!''

Cause simply, The AI on the Awesome or Good(Sometimes) skill won't just sit there and let you hit and run them.

They WILL find a way to get to you..... ;/

It's simply easy for them cause all they have to do is just rake you into them with their devices(Forgot the name) or pull some tactic and BAM, you're dead.

I stand a better chance fighting a Chmmr with a Ur-Quan Dreadnought or Kohr-Ah ship.
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Death 999
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Re: Spathi... On the warpath..
« Reply #20 on: January 19, 2003, 12:10:58 am »

Well, duh. We're talking about the HARD battles, not the easy (or even fair) ones.
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