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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: The Ur-Quan Masters: XNA Melee  (Read 9601 times)
Resh Aleph
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Re: The Ur-Quan Masters: XNA Melee
« Reply #15 on: August 11, 2008, 03:42:16 pm »

Looks pretty awesome. Any chance for a high-res video?

The one thing that bothered me is that the mouse cursor is mirrored. (Yes, I'm that weird.)

The commentary was somehow amusing. Tongue
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Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
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Re: The Ur-Quan Masters: XNA Melee
« Reply #16 on: August 11, 2008, 08:20:49 pm »

A few concerns:

The camera zooms in and out. Is there a target lock-on feature? You'd need it if you wanted to hit someone in particular with Earthling, Orz, Mycon, etc.

Player 1's VUX didn't VUXdrop on anyone. Is it possible to single out a particular player and do that?

Is it possible to adjust the number of planets and asteroids?

That nebula's still in the background... one idea I've had was a putting nebulas in some parts of Star Control 2's main game, and combat within them would have actual friction involved causing ships to slow down back to zero slowly over time if they let themselves coast for a while with the acceleration off. This might be too much work to code so feel free to disregard.
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Mr Brian
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Re: The Ur-Quan Masters: XNA Melee
« Reply #17 on: August 12, 2008, 04:26:01 am »

alpharesh:  A high-res video is available here (hopefully you can view .wmv):  http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/UQM|_Arcade.wmv   and I'll fix that cursor  Smiley

Shiver:  Yes, I didn't show it in the video but you can target a specific ship with your weapons.  Or did you mean with the camera?  That wouldn't be too hard to do.  You can see some targetting in the previous video (http://www.youtube.com/watch?v=EW9XnbjxE9s).  Its the red ring that shows up- I'd like to change the reticle style eventually.
re Asteroids/planets:  Not right now but I can add an option menu for those sometime.
VUXDrop hasn't implemented yet, but being able to specify a target before you select a ship should be a pretty simple task.

On another note, I've made the source available at http://www.sourceforge.net/projects/uqm-xnamelee.  This is still an Xbox project but considering the not so good chances of released on Xbox Community Games right now, I'd eventually like to port it to SDL/something more PC friendly.
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Mr Brian
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Re: The Ur-Quan Masters: XNA Melee
« Reply #18 on: September 08, 2008, 02:13:12 am »

New video
http://www.viddler.com/explore/mrbrian/videos/1/   -higher res Viddler site
http://www.youtube.com/watch?v=ao-ihjeoJUk&fmt=18  -regular ol Youtube

New: Glow effects / Team play / Better camera tracking





Working on XBOX Live multiplayer now...  If you are interested in getting this on your Xbox,
instructions are here: http://bwoot.com/xna/?p=62#comment-275  (only works until end of September when they will stop giving out free XNA memberships)
« Last Edit: September 08, 2008, 02:20:16 am by Mr Brian » Logged
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Re: The Ur-Quan Masters: XNA Melee
« Reply #19 on: September 08, 2008, 10:24:53 am »

It looks nice. I am wondering though, can you still see what direction the ships are facing when you're playing this on the Xbox? I bet you need HDTV, right? (Or is HDTV mandatory with an Xbox anyhow?)
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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Re: The Ur-Quan Masters: XNA Melee
« Reply #20 on: September 08, 2008, 03:32:20 pm »

It looks nice. I am wondering though, can you still see what direction the ships are facing when you're playing this on the Xbox? I bet you need HDTV, right? (Or is HDTV mandatory with an Xbox anyhow?)


Just about. I could barely read the subtitles in Mass Effect on my regular TV so I had to borrow someone else's HDTV every time I wanted to use my Xbox 360.
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Mr Brian
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Re: The Ur-Quan Masters: XNA Melee
« Reply #21 on: September 08, 2008, 06:06:11 pm »

It looks nice. I am wondering though, can you still see what direction the ships are facing when you're playing this on the Xbox? I bet you need HDTV, right? (Or is HDTV mandatory with an Xbox anyhow?)


Hm, on a non HDTV you probably would have trouble seeing where you face, I have been playing it all on my monitor.  But thats one advantage of using the Xbox controller, if you play with the analog stick, the ship will face where you are pressing it
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Re: The Ur-Quan Masters: XNA Melee
« Reply #22 on: September 09, 2008, 11:45:04 pm »

It looks nice.  The thing that I'd love to see is a dual screen or dual monitor mode which has the original or zoom in camera and the whole map on the other screen for situational awareness.

I've always kinda wanted whole map mode for melee to planet location.

I'd also miss the discrete turning mode if that dissapears since that tends to help out the little fast guys who are more fun to play for me.

I'm guessing the wrap around must play different now so that would take some getting used to
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