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AngusThermopyle
*Smell* controller
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A paranoid android.
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It's a good start.
I wasn't able to get very far because I couldn't get used to the controls. Maybe they can be made customizable? I find it hard to use the right and left control keys to fire while using space + arrows to navigate. Maybe that's just me though.
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Mr Brian
Zebranky food
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Good to know you got it working, thanks for playing
As for the controls, certainly. : ) I'll make a config file that can be modified the way u want.
The survival mode is actually pretty hard. I think i can reach about 40000 total points max. I think I will have to introduce some power ups, extra lives or something to make it more rewarding.
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Mr Brian
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Yeah, it is a requirement for all XNA games right now. I'm not sure if they have plans to change that.
Some XNA games have nice installers that will install it for you, but I've never made an installer before :I For right now, I thought it best to just show off something and save the installer for later :p
EDIT: Now you can modify your keys via xml file, and two players can both use the keyboard. I have updated the rar files, and put one with just the exe here http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/uqm_updated_exe.rar
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« Last Edit: April 07, 2008, 08:14:40 am by Mr Brian »
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Mr Brian
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Eventually, yes However a Creators Club subscription account will be needed to run it on your console Because I'm using copyrighted material, it will not be available from the future XNA Community Games
At least you can pretend your playing on xbox if you plug in your 360 controller :p
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Gekko
*Many bubbles*
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Arena regular
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I am looking forward to playing this. Seem really nice, actually. I have lots of problems with that blasty XNA. Let's see if I can fix them.
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Amiga_Nut
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I'm very happy to hear that SC2 is being ported for play on the console systems. It looks wonderful and sounds even better. You may not know, and it has been taking me a while to complete, but I am re-doing all the media originally found on the 3DO version of SC2. This material will be publicly available free of license. I encourage you to consider using it in your port. Best of luck with your project. ***Thumbs Up***
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Mr Brian
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@Gekko: Hope you get it working!
@Megagun: Hmm.. Well, I suppose theres always the chance TFB could let me put it up on XNA CG I did email the game to them, so they are aware of it.
@Amiga: Thanks, I've indeed seen your videos- would be pretty cool using them in the game I'll gladly toss em in when XNA gets some integrated video support
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Mr Brian
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Just updated with a new video: http://www.youtube.com/watch?v=EW9XnbjxE9s
Some new features I just added: -game runs at 60fps -ships no longer constrained to 16 angles -Also the Challenge mode I've had in there for a couple weeks
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Shiver
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It looks like this can run more than 2 players at a time. I'd love to try it once you get all the ships working. Don't know if I like the background nebula. It looks good on its own, but clashes with the pixelized Star Control ships.
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Mr Brian
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New video update- This time with awkward commentary!
http://www.youtube.com/watch?v=kHVYSSPpBIs
Shiver: The background is still a placeholder. It will eventually change but I haven't spent time on what it should look like yet. I've been thinking it could be fun to have several backdrops (eg: our solar system, .. other ones / milky way?) Of course there can always be a classic style mode
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