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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Fighting Chmmr Avatar  (Read 17339 times)
Death 999
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Re: Fighting Chmmr Avatar
« Reply #45 on: November 11, 2008, 11:32:37 pm »

Very little? It's only tied for the most damaging single attack in the entire game!

Or is my memory faulty and it doesn't actually do 16 damage?
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AngusThermopyle
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Re: Fighting Chmmr Avatar
« Reply #46 on: November 12, 2008, 12:20:45 am »

It does 12 damage...ouch! Only a Melnorme red bolt and a point-blank glory device detonation do more damage.
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Re: Fighting Chmmr Avatar
« Reply #47 on: November 13, 2008, 05:20:53 am »

Well, i don't know how much it does EXACTLY, it just always seems to do barley ANYTHING (damage) for me.
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Re: Fighting Chmmr Avatar
« Reply #48 on: November 13, 2008, 05:26:13 am »

So, you miss alot?
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Re: Fighting Chmmr Avatar
« Reply #49 on: November 15, 2008, 06:35:45 am »

So, you miss alot?
Actually: I DO HIT A LOT! just the damage on some aliens doesn't seem to do a lot of damage. like a 16th of their health for some.
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Death 999
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Re: Fighting Chmmr Avatar
« Reply #50 on: December 01, 2008, 05:15:58 pm »

Recalibrate your eyes.
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Lord999
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Re: Fighting Chmmr Avatar
« Reply #51 on: December 04, 2008, 02:09:19 am »

Recalibrate your eyes.
Well sorry if my "eyes" arn't as good as you think. I am just thinking that some ships has more defense.
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Re: Fighting Chmmr Avatar
« Reply #52 on: December 04, 2008, 11:03:17 am »

I am just thinking that some ships has more defense.
Either a hit does damage or not (due to missing, shields or so). Ships don't have a defence or armour rating that affects damage taken.
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Re: Fighting Chmmr Avatar
« Reply #53 on: December 04, 2008, 12:51:41 pm »

I am just thinking that some ships has more defense.
Either a hit does damage or not (due to missing, shields or so). Ships don't have a defence or armour rating that affects damage taken.

I wish they did. It would be a lot more fun.
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Re: Fighting Chmmr Avatar
« Reply #54 on: December 04, 2008, 10:04:58 pm »

crew level :p
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Re: Fighting Chmmr Avatar
« Reply #55 on: December 04, 2008, 10:35:49 pm »

This is where the Ur-Quan and Orz kick in. When you send out a bunch of crew, you suddenly become a whole lot weaker. Tongue I think there should be an Armor variable that decreases amount of crew lost (to a minimum of 1; If it would get lower, have a possibility of the weapon not working). Actually, I've been thinking (ever since I first won UQM) that I would like to make some changes to UQM once I learn C++, so maybe next year I'll look into doing that. (By then I should know C++)
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Re: Fighting Chmmr Avatar
« Reply #56 on: December 07, 2008, 05:48:25 am »

This is where the Ur-Quan and Orz kick in. When you send out a bunch of crew, you suddenly become a whole lot weaker. Tongue I think there should be an Armor variable that decreases amount of crew lost (to a minimum of 1; If it would get lower, have a possibility of the weapon not working). Actually, I've been thinking (ever since I first won UQM) that I would like to make some changes to UQM once I learn C++, so maybe next year I'll look into doing that. (By then I should know C++)
i wish they had shields, but the ZFP are an interesting race.
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