The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 09, 2022, 02:58:27 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  NetMelee forum experiment.
« previous next »
Pages: [1] Print
Author Topic: NetMelee forum experiment.  (Read 2917 times)
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
NetMelee forum experiment.
« on: May 14, 2008, 08:59:02 am »

At ease soldeirs.

As I know most of you don't really check PNF out, here's some news that might interest you. Or not.

Quote
The NetMelee community currently resides on both IRC and the UQM forum. This means that tactics discussions and the likes can sometimes be challenging to find. This isn’t really ideal, but then again, what is? As an experiment, we’ve opened a section on the forum that is dedicated to NetMelee. 

To begin with, it can be used for mostly archiving and handy tips. There are a lot of threads on UQM Forum about melee tactics and the likes which tend to slowly sink into the froth. This would offer a place where they are much more easily available. It’d also be a fairly good place to stick whatever rules and instructions the NetMelee community adheres to. This way whenever a new tournament thread is opened, relevant material can be linked and found more easily.

We don’t really expect Tournament threads and the likes to shift over to SCDB. UQM forum has a lot more visibility, and the hassle of reregistering will likely deter a lot of people. Perhaps in time the NetMelee section will draw more and more people and this will become a valid idea. Or perhaps no one will post a thing (Except for Shiver) and the whole thing will turn out to be a failed experiment? No one really knows. I guess that’s what makes it exciting.

Links in the quote this time, just to make it easier for you.
Logged

What's up doc?
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: NetMelee forum experiment.
« Reply #1 on: May 14, 2008, 07:17:15 pm »

In my opinion, the Ultronomicon would be a better place for rules and instructions. It's a more permanent place than a forum, and it is better suited for something which is community produced.

I think that a separate melee section on a forum such as the SCDB (or the UQM forums) is a bad idea. Too many sections makes a forum look even emptier, and I suspect this is one of the reasons why the SCDB has dwindled over the years.

That said, I think Net Melee could do with a bit more attention. Let's hope this new effort doesn't spread the *sauce* too thinly though.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Shiver
Guest


Email
Re: NetMelee forum experiment.
« Reply #2 on: May 14, 2008, 07:33:59 pm »

I could try moving my PVP guide over to there and see what people say. It's a bit overwhelming... it was about halfway through the Chmmr match-ups against all 25 ships in the game where I started to feel bogged down. I think changing the scope of the project would be a good idea.


Quote
At ease soldeirs.

If you're military, I want to know your MOS.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: NetMelee forum experiment.
« Reply #3 on: May 14, 2008, 10:28:10 pm »

In my opinion, the Ultronomicon would be a better place for rules and instructions. It's a more permanent place than a forum, and it is better suited for something which is community produced.

This is a good point.  Perhaps it might be prudent to try the same thing over there? To me a forum has the upper hand because I don't like the way conversations are structured on Wiki's, but I suspect I'm pretty alone on that.

Quote
I think that a separate melee section on a forum such as the SCDB (or the UQM forums) is a bad idea. Too many sections makes a forum look even emptier, and I suspect this is one of the reasons why the SCDB has dwindled over the years.

I think it has more to do with the owner disappearing and this place being the only real thing happening in the SC universe during many years.

Quote
That said, I think Net Melee could do with a bit more attention. Let's hope this new effort doesn't spread the *sauce* too thinly though.

We'll just have to wait and see.

Quote
I could try moving my PVP guide over to there and see what people say. It's a bit overwhelming... it was about halfway through the Chmmr match-ups against all 25 ships in the game where I started to feel bogged down. I think changing the scope of the project would be a good idea.

It is a pretty daunting scope. But the material is A+. I hope it pans out one way or another.

Quote
If you're military, I want to know your MOS.

We have a conscript army here, so technically everyone is military. I'm a C-grader though, which translates to "We won't train you guys until there's a war, but don't worry, then you'll be in the first line." Just about D-grade, which is "You're not going to hold a gun Ever."
Logged

What's up doc?
Particleman42
Frungy champion
**
Offline Offline

Gender: Male
Posts: 86



View Profile
Re: NetMelee forum experiment.
« Reply #4 on: May 14, 2008, 10:57:56 pm »



Quote
I could try moving my PVP guide over to there and see what people say. It's a bit overwhelming... it was about halfway through the Chmmr match-ups against all 25 ships in the game where I started to feel bogged down. I think changing the scope of the project would be a good idea.

It is a pretty daunting scope. But the material is A+. I hope it pans out one way or another.

Quote
If you're military, I want to know your MOS.

We have a conscript army here, so technically everyone is military. I'm a C-grader though, which translates to "We won't train you guys until there's a war, but don't worry, then you'll be in the first line." Just about D-grade, which is "You're not going to hold a gun Ever."

I agree about shiver's guide, that was really helpful, at least for those 4 ships.

Where is "here?"
Logged

"Violence is the last refuge of the incompetent" - Issac Asimov
Resh Aleph
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 319


Rottem Tomatoes


View Profile
Re: NetMelee forum experiment.
« Reply #5 on: May 14, 2008, 11:11:15 pm »

I think changing the scope of the project would be a good idea.

How about skipping the match-ups for now, maybe add them later?
Logged

Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
jaychant
Guest


Email
Re: NetMelee forum experiment.
« Reply #6 on: May 15, 2008, 12:01:08 am »

Quote
Where is "here?"

Luki lives in Finland.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: NetMelee forum experiment.
« Reply #7 on: May 15, 2008, 07:04:45 am »

Yup. just to make things clearer (Because my last message was slightly ambigous), as C grade I have not done the 6 month to a year of armed service that my fellow countrymen did at 18. Instead, if there is a war I will receive a 2 - 4 weeks course (depending on how quickly the Russians advance) and then be sent out into the field to die.

But back on topic, Shivers posted his strategy guide over on SCDB. I'm not going to involve myself too much in this, since I'm not a part of the melee community. It's really up to you melee guys to decide. Is this useful to you? Or is it not?

In regards to the strategy guide, would it be eaiser to just give some general tactics for each ship? Sort of "If your enemy is fast, use this style. If your enemy is slow, do this instead. Don't ever do this.". Or is that kind of generalization possible at all? Would it make many ship guides virrtually the same?
Logged

What's up doc?
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!