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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Semi-rogue hyperspace spoor  (Read 2937 times)
Cedric6014
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Semi-rogue hyperspace spoor
« on: June 02, 2008, 10:32:33 pm »

I just completed my 5th or so run-through of Star Control II (yes only my 5th! How restrained am I?).

I noticed something minor which interested me nevertheless. I was being chased out of Ur-Quan space by a hyperspace spoor (definitely a dreadnaught group as it was outside of the Kohr-Ah sphere but INSIDE the ‘Quan sphere and the Slylandro had long been dealt with. I tried to see how far I could lure them out of the Ur-Quan sphere of influence. I expected it to disappear the moment it reached the end of the green sphere. To my surprise it kept going and disappeared perhaps 10 AU OUTSIDE of the sphere.

So my question for the day is:

What rule governs how far third party hyperspace spoors can venture outside their sphere of influence?
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meep-eep
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Re: Semi-rogue hyperspace spoor
« Reply #1 on: June 02, 2008, 10:56:23 pm »

After a cursory examination of the source, it looks like you can take it all the way across the map, as long as you keep it close enough to you. Not sure what happens if you enter and exit a star system, but that's easy enough to check.
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Re: Semi-rogue hyperspace spoor
« Reply #2 on: June 02, 2008, 11:22:56 pm »

So if I stay close, I can get an Ilwrath Avenger to go into Utwig space? Shocked
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Elvish Pillager
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Re: Semi-rogue hyperspace spoor
« Reply #3 on: June 02, 2008, 11:34:15 pm »

Yeah, and you can bring a coalition of Hierarchy races back to Sol. Wink
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Re: Semi-rogue hyperspace spoor
« Reply #4 on: June 02, 2008, 11:35:29 pm »

That would be harder; different speeds. Actually, I wouldn't think it's possible.
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Cedric6014
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Re: Semi-rogue hyperspace spoor
« Reply #5 on: June 03, 2008, 12:10:52 am »

Well, I can tell you that I attempted to keep it as close to my ship as possible.
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Re: Semi-rogue hyperspace spoor
« Reply #6 on: June 03, 2008, 12:49:33 am »

From my own experiences trying to outrun Slylandro probes, I suspect that just keeping them within your minimap range is close enough.
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Re: Semi-rogue hyperspace spoor
« Reply #7 on: June 03, 2008, 01:00:19 am »

From my experiences, the fleets disappear when they're still in the minimap, unless they're in their sphere of influence.
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Cedric6014
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Re: Semi-rogue hyperspace spoor
« Reply #8 on: June 03, 2008, 06:02:29 am »

Slylandro are not bound by a sphere of influence. Ur-Quan are. and As I said just before, I kept the UQ EXTREMEMLY close to me - almost close enough for it to suck me in to true space.eventually it disappears of its own accord - about ten AU outside its sphere
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Re: Semi-rogue hyperspace spoor
« Reply #9 on: June 03, 2008, 08:35:45 am »

Hmm... I guess I was wrong then.
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Re: Semi-rogue hyperspace spoor
« Reply #10 on: June 03, 2008, 12:15:59 pm »

Noooooooooooo

You're sposed to come up with the answer!

I'm sure we all agree that this is VERY important
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Re: Semi-rogue hyperspace spoor
« Reply #11 on: June 03, 2008, 07:42:34 pm »

I'v ewondered this a few times myself. Perhaps it's timed?
I don't think I've ever seen an enemy ship disappear when it was really really close to me, but they certainly disappear on your mini map.

It would be interesting to find out what their range is. In a way it's a shame
they don't follow you into star systems.
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