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Topic: Why aren't battle thralls fighting the Kohr-Ah? (Read 44365 times)
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Cyamarin
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Midimaze!!!
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I've always thought the best explanation was that each one of those 42 crew members actually WAS an Ur-Quan--and that the idea that there was only one in every Dreadnought was just a rumor, spread among suspicious Alliance soldiers.
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wminsing
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>>Though this is totally breaking what most people around here regard as canon, in SC3 you could only put Ur-Quan on board Dreadnoughts. SO, it looks like they are capable of coexisting - though the rulebook suggests that they would really prefer to be solitary. Going from having 41 people who will die before you do -> being send on an autonomous fighter... it's really a very different way of looking at the fighting process. <<
Yea, but in SC3 the Ur-Quan no longer had battle thralls, did they? . I'm not saying they CAN'T tolerate each other, just that they keep thier distance where possiable. >>Posted by: Cyamarin Posted on: Jan 22nd, 2003, 10:54pm I've always thought the best explanation was that each one of those 42 crew members actually WAS an Ur-Quan--and that the idea that there was only one in every Dreadnought was just a rumor, spread among suspicious Alliance soldiers. <<
Well, the "real report"data comes from a document published by Star Control Intelligence, so I think it holds more weight than a rumor.
-Will
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Cyamarin
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Could be. But it's not a piece of Intelligence data that ever really would come in handy during the war, and there were lots of things Star Control Intelligence didn't know about the Hierarchy, or even about the Alliance. For example--the Spathi ship labelled "Discriminator" instead of "Eluder".
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mstr
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About Ur-quan being solitary hunters.. that was about brown Ur-quan. Dnyarri changed them. I think too, that at least Kohr-ah can work together (they couldn't have any other species around). Maybe Kzer-za don't breed as fast as Kohr-ah, or something, so they need to use slaves to mobilize enough ships.
About SC3.. there is no such thing.
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wminsing
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>>Could be. But it's not a piece of Intelligence data that ever really would come in handy during the war, and there were lots of things Star Control Intelligence didn't know about the Hierarchy, or even about the Alliance. For example--the Spathi ship labelled "Discriminator" instead of "Eluder".<<
But it was considered a well known fact when it was presented, not a guess or a rumor. And I would disagree about it never being handy. I suspect the Alliance felt they might be able to incite some dreadnuaght crews to revolt, though they never pulled it off. Basically, I see no reason to NOT believe it, as it seems perfectly reasonable and realistic to me.
>>Quick note about something I saw earlier in the thread : The Khor-Ah aren't soldiers so much as menial laborers. the physical side of the sciencifically minded Kzer-Za. Am I wrong on that ?<<
I believe the quote was "soldiers and menial laborors", so they did both. Basically, both jobs require group work, which why I bet they Kohr-Ah get along with each other better then the Ur-Quan.
-Will
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Death 999
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Hmm... what if you put multiple Ur-Quan colonies in the same system? Could it occur that one would be Kzer-Za and the other Kohr-Ah? Maybe the conversion occurs by system. BTW, I am curious if anyone can explain to me what was really up with that. Those really WERE green Ur-Quan with little bits of black stuff draped over them. They don't at all resemble the Kohr-Ah. Was there some psychic influence confusing them or what? I really don't care about spoiling since this is SC3.
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Dave Morse
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This thread gives me a nifty idea: It would be cool to eventaully add a "renegade dreadnaught" subplot to the single player. The slaves mutinied, managed to space the captain, and then head out to an isolated corner of the galaxy to hide from the Ur-Quaan wrath. If you tell em the right things, maybe bring them some mail from their homeworlds, they'll join you.
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Shiver
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It would be cool to eventaully add a "renegade dreadnaught" subplot to the single player. The slaves mutinied, managed to space the captain, and then head out to an isolated corner of the galaxy to hide from the Ur-Quaan wrath. If you tell em the right things, maybe bring them some mail from their homeworlds, they'll join you. Lessee... which race would be captain of this renegade dreadnaught? Mycon can't even go onto other ships because they can only survive in overwhelmingly high temperatures, so they're out of the picture. Spathi are used as crew for dreadnaughts, but it's likely that they're subordinate to the other thralls, so cross them off. Lastly, the Thraddash weren't used against the alliance because the Ur-Quan thought they were little turds. That leaves the following species to take command: Ilwrath, Vux, Yehat, and Umgah. I think the captain would be best as a Yehat because all the other thralls must have a healthy respect for the Yehat and they're the most likely to lead a succesful mutiny.
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« Last Edit: January 27, 2003, 01:17:54 am by Shiver »
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Censored
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Somewhere, between the sacred silence and sleep.
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And why greenies don't use sa-matra or slave races? -- also regarding all the other discussions in this matter --
The whole doctrinal conflict was set up, because Kzer-za thought it's possible that Eternal doctrine might be the right way, instead of the Path of now and forever.
You're all missing the point. The story was the Kzer-Za won over the Kohr-Ah, and they decided to go 180 on each other and cross the galaxy until they meet again. The Kzer-Za would enslave races to "protect them", and the Kohr-Ah would just annih.. anhigii.. ehh, you get it
Then they arrived to the game's quardant. Some of the races have been enslaved and some decided to help the Kzer-Za and become battle thralls. Now, the Kzer-Za meet the Kohr-Ah and the final battle between them, as the doctrine states, begins. So they (the Kzer-Za) leave everything else behind - that's why the battle thralls are all loose and that's why when you arrive back to Sol there hadn't been a supply ship for 8 years..
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"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid? Who do you take us for, Captain... Spathi!?"
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Dave Morse
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whenever you approach any battle thrall race, they all seem happy to be under Ur-Quan rule.
It would have to be led by the Yehat. Perhaps the DN came across a stray Shofixti, which promptly gloried, and this inspired the Yehat.
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