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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Make a Ship  (Read 16233 times)
Elvish Pillager
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Re: Make a Ship
« Reply #15 on: June 18, 2008, 09:35:46 pm »

yeah... I'll build a ship using anti-matter. It'll be just like my other ships, only it'll be made out of anti-matter instead of matter. Wink
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SweetSassyMolassy
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Re: Make a Ship
« Reply #16 on: June 18, 2008, 11:06:00 pm »

What do you mean energy production isn't what you use magnets for? A generator is just a big rotating magnet.

 The containment of the matter and anti-matter isn't really important in this discussion, just the way they're combined to produce the energy. I didn't realize that the majority of Jono's ship is a weapon, I thought the electromagnets were used for propulsion.
A weapon using a matter/antimatter collision would be really tough to make, it would probably have to be some kind of bomb.
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Elvish Pillager
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Re: Make a Ship
« Reply #17 on: June 18, 2008, 11:15:59 pm »

What do you mean energy production isn't what you use magnets for? A generator is just a big rotating magnet.
A generator doesn't produce energy. Get your physics straight.

(Although, arguably, matter-antimatter reactions don't produce energy either, just convert energy from matter form.)
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Re: Make a Ship
« Reply #18 on: June 18, 2008, 11:39:30 pm »

An electric generator produces a current. In a single wire, power is (current squared*internal resistance) Power is in units of Joules/Second, Energy is in units of joules. So if a generator has a power of 1 watt, in 1 second it produces 1 joule of energy.

Fine, if you want to call rest energy a form of energy, that's true about anti-matter. But it does convert matter to energy, thus producing energy from the matter.
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Death 999
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Re: Make a Ship
« Reply #19 on: June 19, 2008, 04:05:50 pm »

Magnets can be used to transduce energy from mechanical to electrical. If you didn't have a mechanical power source, your magnets will not be an electrical power source.

The magnets in the original ship were not even being used for power generation. They were specifically being used for something that antimatter cannot be -- unless, of course you make the magnets out of the antimatter. And unless as EP said the entire ship is made of antimatter, it isn't going to be easy to hold onto those magnets.

So, if you want to use antimatter, the only place it might fit would be in the power systems, which in the original were some sort of nuclear. Even then, nuclear might be a better choice, due to the inefficiencies of generating antimatter.
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SweetSassyMolassy
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Re: Make a Ship
« Reply #20 on: June 19, 2008, 11:44:30 pm »

Yeah, it took me until my last post to realize that the magnets/electricity weren't used as a power system for the ship, and I guess are some kind of weapon.
Obviously the magnets aren't creating energy from nowhere, when I said "producing" I was just simplifying the argument. The energy I was referring to was just the energy from the electric current. In the same way, it's easier to say that a power plant "puts out" or "produces" a certain amount of energy, but of course it doesn't originate in the power plant.

So, what I meant to say 10 posts ago was that the nuclear pods in the back of the ship would be cooler if they were anti-matter. My comment doesn't have a lot of ground anymore though. In 2155, hopefully we will have advanced far enough in technology to utilize anti-matter's power. It would be really hard to get to sub-light speed using just nuclear power.
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Particleman42
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Re: Make a Ship
« Reply #21 on: June 20, 2008, 01:06:14 am »

It would be really hard to get to sub-light speed using just nuclear power.

Surely you mean near-light speed? Me walking would be sub-light speed.
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Re: Make a Ship
« Reply #22 on: June 20, 2008, 02:25:55 am »

jesus is everything about semantics on this thread
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Lukipela
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Re: Make a Ship
« Reply #23 on: June 20, 2008, 08:41:10 am »

jesus is everything about semantics on this thread

Welcometo the UQM! It's what we do best here.
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Re: Make a Ship
« Reply #24 on: June 20, 2008, 08:24:47 pm »

Quote from: Lukipela
Welcometo the UQM! It's what we do best here.

This, my friends, is the sterling attitude that made SCDB what it is today.

(click to show/hide)
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RTyp06
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Re: Make a Ship
« Reply #25 on: June 20, 2008, 11:48:32 pm »



Hope this isn't too small...

Ships I made for modding "Star Control Online" beta and various other projects.
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JonoPorter
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Re: Make a Ship
« Reply #26 on: June 21, 2008, 03:15:10 am »

We do know the characteristics of antimatter, and from the intrinsic point of view it's just like matter.

We assume we know the characteristics of anti-matter, but we really don’t. We don’t even know how it will be affected by gravity. Let alone if it can form molecular bonds.
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Re: Make a Ship
« Reply #27 on: June 21, 2008, 04:04:16 am »

We know enough about it to be pertinent to this discussion though. It can be contained, and it definitely annihilates when brought into contact with matter, converting all of it's rest energy to other forms
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Lukipela
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Re: Make a Ship
« Reply #28 on: June 21, 2008, 10:20:10 pm »

Ships I made for modding "Star Control Online" beta and various other projects.

Heh, Naq-Ru ships. Nice.

And Shiver, you shouldn't take things so personally. Your anger is a weight on your soul.
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Shiver
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Re: Make a Ship
« Reply #29 on: June 22, 2008, 12:32:14 am »

And Shiver, you shouldn't take things so personally. Your anger is a weight on your soul.

You read SA occasionally, but you still don't understand their style of posting. Sad
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