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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Make a Ship  (Read 15415 times)
JonoPorter
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Make a Ship
« on: June 16, 2008, 08:25:48 am »

I was looking through the hard drive on my old computer and found an image of a ship I designed a long time ago. And decided to post it here.



Anyone else ever design ships? Then post them. I would like to see what other people have thought up.
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Death 999
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Re: Make a Ship
« Reply #1 on: June 16, 2008, 04:51:19 pm »



As you can see, it's lego.

Principal features:
5 detachable attack craft (4 red, on rear corners; 1 black in rear, facing down)
axial gauss cannon
4 light guns

Advanced torpedo delivery system:
four axial tubes, double length
four independently aimable pairs of tubes
All tubes are bidirectional, and can link end to end for greater launch speed.
Principal configurations:
Bombardment: four quad length axial tubes for high speed launch
Assault: eight double length axial tubes for rapid fire
Defensive: independently aimable tubes at various angles, all further from the center axis than shown; ship will spin up in this configuration so the fire is not restricted to one plane.
« Last Edit: June 16, 2008, 07:07:37 pm by Death 999 » Logged
Shiver
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Re: Make a Ship
« Reply #2 on: June 16, 2008, 08:46:29 pm »

Oo, I got just the thing for this thread. I play with 100% custom made ships in GalCiv2, and have made quite a few gems in that game.





Drool over Nephele, my colony ship. I don't know how to make animated .gifs, so unfortunately you can't see all the little rings rotating around the ship.
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Cedric6014
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Re: Make a Ship
« Reply #3 on: June 16, 2008, 09:53:51 pm »

Holy crap Shiver, that's amazing. What software did you use?
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Death 999
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Re: Make a Ship
« Reply #4 on: June 16, 2008, 10:17:02 pm »

Suddenly my battleship doesn't look so amazing.
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Alvarin
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Re: Make a Ship
« Reply #5 on: June 16, 2008, 10:18:34 pm »

Holy crap Shiver, that's amazing. What software did you use?

It is internal Galactic Civilization editor .
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SweetSassyMolassy
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Re: Make a Ship
« Reply #6 on: June 16, 2008, 11:17:32 pm »

Jono, you should definitely switch to matter/antimatter instead of using magnets and electricity.
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Re: Make a Ship
« Reply #7 on: June 17, 2008, 12:24:15 am »

It is internal Galactic Civilization editor .

3rd expansion + Kryo's Hull System Mod. To be honest, Galactic Civilizations 2 is inferior in most ways to Civ 4. I've spent more time on the game's ship editor than I have actually playing the game.
« Last Edit: June 17, 2008, 12:26:33 am by Shiver » Logged
Death 999
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Re: Make a Ship
« Reply #8 on: June 17, 2008, 03:54:42 pm »

Jono, you should definitely switch to matter/antimatter instead of using magnets and electricity.

Why? It doesn't have any intrinsic advantages. Magnets do what magnets do, which is quite a lot of things; and unless you make a magnet out of antimatter, it can't do those things. The main thing it does is blow up.
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Zeep-Eeep
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Re: Make a Ship
« Reply #9 on: June 17, 2008, 06:02:38 pm »

I've never modeled it, but I always wanted an egg-like ship in UQM. An egg-shaped Ur-Quan sized ship with repulsor shields and a power medium-range laser that locks on like the Skift's.
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Re: Make a Ship
« Reply #10 on: June 18, 2008, 03:03:58 am »

Jono, you should definitely switch to matter/antimatter instead of using magnets and electricity.

Why? It doesn't have any intrinsic advantages. Magnets do what magnets do, which is quite a lot of things; and unless you make a magnet out of antimatter, it can't do those things. The main thing it does is blow up.

Sure it does. You'd need gigantic magnets to equal the amount of energy produced by a small matter/antimatter collision. And yeah, in 2008 it would just blow up, but hopefully by 2155 they could contain the energy somehow.
« Last Edit: June 18, 2008, 01:40:27 pm by SweetSassyMolassy » Logged

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Elvish Pillager
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Re: Make a Ship
« Reply #11 on: June 18, 2008, 12:26:45 pm »

By 2155, they'll also make super-powerful miniaturized magnets.
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Re: Make a Ship
« Reply #12 on: June 18, 2008, 01:42:07 pm »

containing matter and antimatter is already almost a possibility. Electromagnets haven't changed in a couple hundred years that much
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Re: Make a Ship
« Reply #13 on: June 18, 2008, 06:31:17 pm »

Why it uses magnets is because the primary weapon is a Free Electron Laser.

If you want a ship that uses Antimatter (considering we don’t even know the characteristics of it yet) then feel free to design one.

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Both are written in C#.
Death 999
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Re: Make a Ship
« Reply #14 on: June 18, 2008, 09:15:47 pm »

We do know the characteristics of antimatter, and from the intrinsic point of view it's just like matter.

We can already contain it. This containment, incidentally, involves large magnets.

Energy production is not what you use magnets for. So it's like comparing apples to bricks.
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