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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Make a Ship  (Read 16413 times)
Ph
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Re: Make a Ship
« Reply #30 on: June 22, 2008, 01:25:03 am »


You read SA occasionally, but you still don't understand their style of posting. Sad

Well, when that sort of thing is posted outside of somethingawful, people won't necessarily know to interpret it that way even if they're familiar with the posting style to which you refer.

e:  quote added in due to being on a different page.
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Lukipela
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Re: Make a Ship
« Reply #31 on: June 22, 2008, 10:05:47 am »


You read SA occasionally, but you still don't understand their style of posting. Sad

Well, when that sort of thing is posted outside of somethingawful, people won't necessarily know to interpret it that way even if they're familiar with the posting style to which you refer.

e:  quote added in due to being on a different page.

Phrased it much better than I would have.

Going back on topic, I'm curious as to why RTyp06 has no Ha-Rohk in his game.
« Last Edit: June 24, 2008, 06:18:44 am by Lukipela » Logged

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countchocula86
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Re: Make a Ship
« Reply #32 on: June 22, 2008, 10:23:05 pm »

Quote
Hope this isn't too small...

Ships I made for modding "Star Control Online" beta and various other projects.
Great lookin ships, did any of these projects come to fruition?
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JonoPorter
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Re: Make a Ship
« Reply #33 on: June 23, 2008, 09:11:07 am »

What is relevant to this thread?
A) SA
B) posting styles
C) what romans did
D) ship designs
E) A, B, and C

(click to show/hide)
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Lukipela
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Re: Make a Ship
« Reply #34 on: June 23, 2008, 09:25:28 am »

What is relevant to this thread?
A) SA
B) posting styles
C) what romans did
D) ship designs
E) A, B, and C

If it counts I designed (albeit sketchily) a Shofixti ship, "The Whale". In the same thread there are also some undead Ilwrath ships I made. No pictures or specs though.
« Last Edit: June 23, 2008, 03:19:01 pm by Lukipela » Logged

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Resh Aleph
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Re: Make a Ship
« Reply #35 on: June 23, 2008, 09:32:07 am »

Hey! Having pointless PM arguments with Luki is my job. I feel betrayed.
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Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
Lukipela
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Re: Make a Ship
« Reply #36 on: June 23, 2008, 03:19:49 pm »

Don't worry alephresh, you'll always be my number one  Kiss
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Particleman42
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Re: Make a Ship
« Reply #37 on: June 23, 2008, 03:43:31 pm »

Well, I made this a year or two ago:
(click to show/hide)

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Lukipela
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Re: Make a Ship
« Reply #38 on: June 23, 2008, 03:52:02 pm »

How did you come up with 314 m? Pi?
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Death 999
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Re: Make a Ship
« Reply #39 on: June 23, 2008, 11:09:17 pm »

We assume we know the characteristics of anti-matter, but we really don’t. We don’t even know how it will be affected by gravity. Let alone if it can form molecular bonds.

It's not a very dangerous assumption like, say, thinking we know how black holes work. We have, after all, made and experimented with antimatter for over fifty years. We know its electronic charge, inertial mass, and spin to very high precision; and these are the only material parameters (as opposed to universal constants) needed to reproduce all of chemistry.

Gravity is utterly irrelevant to the ability to form molecular bonds. Sure, there could be something odd there. Maybe.
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RTyp06
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Re: Make a Ship
« Reply #40 on: June 23, 2008, 11:50:49 pm »

Going back on topic now that we've cleared up the difference between UQM and SA, I'm curious as to why RTyp06 has no Ha-Rohk in his game.

May happen, the decade is still young...  Wink


@countchocula86

Just for personal modding mainly and some now abandonded Visual Basic projects. Some of the ships I did use in my Game Maker games currently uploaded at YoYo.
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Particleman42
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Re: Make a Ship
« Reply #41 on: June 24, 2008, 04:23:08 pm »

How did you come up with 314 m? Pi?

No, not consciously. I just wanted a length a bit over 300 meters, really.
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Re: Make a Ship
« Reply #42 on: June 24, 2008, 06:46:02 pm »

Here's a ship I've dubbed the "Razor" in low and high res.
Original low:
Recent high:
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