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Topic: Spore Creature Creator meets Starcon (Read 13710 times)
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Prowler2885
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Yep, another art project. But this one is assigned ahead of time.
I've been looking around online if anyone has made any creatures that resemble those in SC2, biological data, or races. So far, no luck.
So I have come up with an idea (like several might have once they heard of this editor trial release). That is, to make your best interpretations or replications of SC2 races and creatures using the Spore Creature Creator.
The trial release is tomorrow, in case noone heard, so get cracking on how you'll execute it. Youtube and Google Video has a tutorial somewhere.
I figure the Ur-Quan and Zex's Beauty would look freaking gnarly. Plus, I could even work on my previous idea of the metamorphosized Ur-Quan with this program. My only concern is, can Spore handle the scale and movements of Ur-Quans?
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« Last Edit: June 17, 2008, 12:12:13 am by Prowler2885 »
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Megagun
Enlightened
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Posts: 580
Moo
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And here's how he looks like with his kids.. (The gripper-mouth-thingys near its feet are there because of the requirement of a mouth (or at least I thought at the time that that was preventing me from saving the thing))
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Prowler2885
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Okay, since we already have a submission, I have one.
My Zera-Ke concept.
And the Ur-Quan race
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Amiga_Nut
*Many bubbles*
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I wonder what the "Stop! What you are doing is wrong! Why do you do this thing?" creatures look like... Any ideas?
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Prowler2885
Guest
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I take it the full version doesn't allow for tubed or tentacled mouths?
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alanahikarichan
Zebranky food
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deviant schoolgirl on speed
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It... it might-- I don't know. If it does, I need it even more than I already did. |D;; *Is using a slightly hacked version of the free demo*
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Alvarin
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Can't run it on my Ubuntu ... anybody knows how to install openGL on Hardy Heron ?
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Cedric6014
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That spathi vid features a pretty inspired treatment of the spathi theme - really nice. Very energetic
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