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Topic: mineral resources in SC2 single player (Read 2923 times)
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psydev
*Many bubbles*
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Posts: 136
Why don't all races have point defense lasers?
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I have two suggestions about things that have always bugged me about mineral collection in SC2:
1. Currently when the lander is near-full and picks up a big load of minerals that can't fit in its hold, it will pick up a portion of the minerals and then the rest disappear from the planet's surface.. I find this annoying. Instead the remainder should be left behind on the planet so that you can return for more. This is especially annoying if there are 20 units of a very valuable metal (gold, etc) and you only pick up 4 because your lander is almost full and the rest vanishes (while your hold is filled up with worthless base metals instead).
2. Fix it so that you can no longer blast minerals with your lander's blaster. This seems really wasteful and pointless. Does it even make sense? ("blast that pile of metal with the stunner!")
Thanks!
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Shiver
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Those are both good ideas, but this isn't the first time problems with the game's mining system has been brought up. If I recall correctly, the core team didn't think your first idea was feasible. The second one might be. Maybe they can be convinced to implement that.
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Elerium
*Smell* controller
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Posts: 272
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Just do what I do, when you see a huge block of exotic or radioactive minerals return back to the ship and then fire off again to get your RU's worth. I just make sure I have a means of getting back to Sol, either through having enough fuel to scrape back there by checking the starmap constantly or using other methods in the game.
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tartarus
Zebranky food
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Posts: 11
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EDIT
Somebody already said what I was saying
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« Last Edit: July 08, 2008, 10:12:15 am by tartarus »
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