Author
|
Topic: New SC1-Style Ship Info Screens - All Done! (Read 31446 times)
|
|
Defender
Enlightened
Offline
Gender:
Posts: 817
|
I like that.
|
|
|
Logged
|
|
|
|
Amiga_Nut
*Many bubbles*
Offline
Gender:
Posts: 208
|
Wow! Very nice work. I’ve been beaten to the proverbial punch I see. Oh well, I’ll just keep working on my animations and see what happens. It’s funny because I’m actually using those sc1 pictures in the CGI design phase. Are there any legal reasons why they can’t be used in UQM I wonder? Anyway… cool stuff… Total canon!!! Bravo!!
|
|
|
Logged
|
|
|
|
|
|
|
|
Amiga_Nut
*Many bubbles*
Offline
Gender:
Posts: 208
|
I had another look at the ship info screens...a close look... and I must say again - TOTALLY FREAKING AWESOME!!! I love the Pkunk, this really needs to be put in the next release of UQM.
|
|
|
Logged
|
|
|
|
zarren3
Zebranky food
Offline
Gender:
Posts: 42
As I said, I never repeat myself
|
I really like them! I especially like how they look like original SC2 pics.
I'm myself working on human captain potrait for Nicholais UQM mod http://forum.uqm.stack.nl/index.php?topic=4022.0 (which seem unfortynately quite dead project) For me the hardest part is original SC2 look. I think that I should use original sc2 palette like you, but wondering where to get it? Did you simply took it from some original sc2 ship potrait?
|
|
|
Logged
|
|
|
|
Elerium
*Smell* controller
Offline
Gender:
Posts: 272
|
I love these, but two nitpicks:
Orz Marines I reckon would look tons better if you shaded out the Orz inside and gave it an ominous glow coming from within rather than you can visually see the gribbly Orz inside. There's also another battlesuit variation somewhere too I've seen which has a fatter battlesuit with claws, so I don't know which one might be considered canon, the one from the SC Roleplaying Guide or the art what I saw which was previously on PONAF's Orz page but seems to be not there anymore.
And the Kohr-Ah sun at the bottom seems to have something about it but that's about it.
|
|
|
Logged
|
|
|
|
|
Vee-R
*Many bubbles*
Offline
Gender:
Posts: 176
|
For me the hardest part is original SC2 look. I think that I should use original sc2 palette like you, but wondering where to get it? Did you simply took it from some original sc2 ship potrait?
Actually, the palette I used is from SC1, not SC2, since that's where the original ship screens came from, and the 'look' I was trying to preserve. I got it by taking screencaps of the DOS version.
You could use the same method to get the SC2 palette - the thing is, SC2 did not use a fixed palette; sometimes there are palette changes even within the same comm screen (e.g. Melnorme, Slylandro). However, even in these cases, some of the palette colors remain constant, since they're used for the interface.
So, what I would personally do in this case, is look at untampered DOS screenshots of some comm screens, figure out how many colors always stay the same (and therefore, belong to the interface and not to the alien picture), subtract this number from 256, and that's how many colors I'd downsample my image to, in order to get the same "look and feel" of the other comm screens.
Oh, and... if you really wanted to be pedantic, then this palette would also need to be converted to 6 bits *per channel* (a 'true' VGA palette, where the possible values for R, G, B are 0-63), instead of 8 bits per channel (0-255), which is what you'd get with most of today's programs. I don't have any idea how to go about doing that, though.
|
|
|
Logged
|
"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there. "Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie. "Space is a remorseless, senseless, impersonal fact."
|
|
|
|
zarren3
Zebranky food
Offline
Gender:
Posts: 42
As I said, I never repeat myself
|
Thanks! I think that I take colors from thus original comms to get same "color space"and use 128 colors palette to limit the amount of colors.
One thing I did forget is animating! I'm not wisard in that thing, so I here is someone who is, I'll gladly let him to do that.
Unfortynately last post by Nicholai, who did start this project is from March 15, 2008, so the project might be dead...
|
|
|
Logged
|
|
|
|
zarren3
Zebranky food
Offline
Gender:
Posts: 42
As I said, I never repeat myself
|
By the way, I remember that Orz marines are yellow?
Edit: fixed my poor english
|
|
« Last Edit: August 09, 2008, 04:36:29 pm by zarren3 »
|
Logged
|
|
|
|
|