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Author Topic: New SC1-Style Ship Info Screens - All Done!  (Read 31278 times)
Vee-R
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New SC1-Style Ship Info Screens - All Done!
« on: July 09, 2008, 07:29:50 pm »

Some of you might remember the old wallpaper I made with ship-info screens (it should still be somewhere on the PONF) - where I basically used other people's 3D renderings for the SC2 ships.  Well, now I've done one better - fresh new screens for the SC2 ships, made from scratch in glorious 8-bit color, specifically in the style, size and color palette of the SC1 screens, so that they'd mesh together better.

Since the 3DO ship-info videos are absent from UQM, I'm wondering if these could be used in their place (I've tried to stick to canon as much as humanly possible, except for some not-so-serious text labels, which did exist in the SC1 screens too, after all).  But that's up to the team, of course.

Click here to see all the graphics along with the text overlays (requires javascript)



What do you think?  Comments, flames, whatever... bring it on!
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #1 on: July 09, 2008, 08:02:37 pm »

Amazing.. Very impressive how you managed to keep the style of the old ship portraits..

Only tiny little gripe I have is with the Chmmr Avatar's perspective, whish seems a bit odd (perhaps, the 'Tractor beam generator' is causing that?)..
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #2 on: July 09, 2008, 08:13:06 pm »

Amazing.. Very impressive how you managed to keep the style of the old ship portraits..

Only tiny little gripe I have is with the Chmmr Avatar's perspective, whish seems a bit odd (perhaps, the 'Tractor beam generator' is causing that?)..

Hmmm, you're probably right now that I look at it, though I think it might be the left-side wing that's in the wrong... I'll try to fix it later.  Thanks!
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"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #3 on: July 09, 2008, 08:30:37 pm »

These are awesome.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #4 on: July 09, 2008, 09:12:02 pm »

Good job !
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #5 on: July 09, 2008, 09:34:41 pm »

I like the pictures. As a ship selection thing it doesn't work though; using "next" and "previous" to find your ship is just too cumbersome.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #6 on: July 09, 2008, 09:56:07 pm »

Simply put, the pictures are way too good not to use in UQM. The only question is how do we shoehorn them in.

Amiga_Nut is working on replacements for the ship spin videos (I've seen Mycon, Orz, Druuge and Androsynth so far); one option would be to have a sort of info browser like VileRancour suggests, accessed by pushing the Menu-Special button, which would dump us in VileRancour's interface with the selected ship shown and, from there, you could step through the ships, return to the ship selector, or view the shown ship's video.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #7 on: July 09, 2008, 11:10:42 pm »

I like the pictures. As a ship selection thing it doesn't work though; using "next" and "previous" to find your ship is just too cumbersome.

Well, it's not meant to replace the ship selection popup, just to enable further navigation without going back a screen if you're already there.  You're probably right though - I'll see if I can work ship icons into it somehow...

Simply put, the pictures are way too good not to use in UQM. The only question is how do we shoehorn them in.

Amiga_Nut is working on replacements for the ship spin videos (I've seen Mycon, Orz, Druuge and Androsynth so far); one option would be to have a sort of info browser like VileRancour suggests, accessed by pushing the Menu-Special button, which would dump us in VileRancour's interface with the selected ship shown and, from there, you could step through the ships, return to the ship selector, or view the shown ship's video.

Yes - or perhaps the choice could be made available through the setup menu, whether you want to use the ship-spin videos or the info screens (just like the PC behavior vs. 3DO behavior options).  Having both sounds cool, though.
At any rate, thanks for the comments so far, everyone!
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"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #8 on: July 09, 2008, 11:51:54 pm »

I like the pictures. As a ship selection thing it doesn't work though; using "next" and "previous" to find your ship is just too cumbersome.
Well, it's not meant to replace the ship selection popup, just to enable further navigation without going back a screen if you're already there.
That would work.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #9 on: July 10, 2008, 03:51:36 am »

Hey, can we somehow work these screens and/or Amiga Nut's 3D video clips into the main game as well? You know, at the starbase's shipyard. A spritzed up Super Melee screen is good by me, but 90% of the people playing this game do it for the singleplayer campaign and may not even notice the new features.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #10 on: July 10, 2008, 02:08:23 pm »

Hey, can we somehow work these screens and/or Amiga Nut's 3D video clips into the main game as well? You know, at the starbase's shipyard. A spritzed up Super Melee screen is good by me, but 90% of the people playing this game do it for the singleplayer campaign and may not even notice the new features.

Really? I would've thought that most people who play the full campaign do have to practice with a bit of Super Melee, at the very least (well, unless they let the computer do their battles)... But what do I know - when I first played SC2 years and years ago at a friend's place, we didn't even realize there was a full campaign game until we randomly decided one day to run something else than melee.exe...  Tongue
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #11 on: July 10, 2008, 02:09:33 pm »

Update -- Fixed the perspective issue with the Chmmr

(Just goes to show what happens when you do 3D by eye without any modeling..)

By the way, if there is interest in putting this into UQM, maybe some changes should be made on the info overlays, such as changing the font (say, to SC2/UQM's "Small Font", to make it less cluttered and to avoid having to insert a completely new font into the game), and perhaps removing the ship name, since it already appears at the top of the interface and would be redundant... just throwing it out there.
« Last Edit: July 10, 2008, 02:14:06 pm by VileRancour » Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #12 on: July 10, 2008, 04:04:30 pm »

Very nice!  I couldn't say which I like most.

Give the Druuge some dark regen rate bars. They do have a special, after all.
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #13 on: July 10, 2008, 04:12:21 pm »

That is all kinds of awesome!
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Re: New SC1-Style Ship Info Screens - All Done!
« Reply #14 on: July 10, 2008, 04:35:19 pm »

Looks very cool...nice job!
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