The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 05, 2024, 12:04:18 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  New SC1-Style Ship Info Screens - All Done!
« previous next »
Pages: 1 [2] 3 4 5 Print
Author Topic: New SC1-Style Ship Info Screens - All Done!  (Read 31340 times)
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #15 on: July 10, 2008, 05:28:17 pm »

Hasn't this been done before? I'm sure it has. Did it get lost when PoNaF went down for a while?
Logged

A new game and it's code each week. Please visit Cymon's Games
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #16 on: July 10, 2008, 05:41:12 pm »

They all look nice, but my favourite is the Traddash. It makes it look much more like a real ship rather than a delightful little rascal.
Logged

What's up doc?
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #17 on: July 10, 2008, 05:57:22 pm »

Very nice!  I couldn't say which I like most.

Give the Druuge some dark regen rate bars. They do have a special, after all.

Heh, hard for me to pick my own favorite as well... although I'm partial to Orz, Thraddash and Kohr-Ah I guess (the latter one was by far the hardest/most time-consuming to make, almost all the effort was dot-by-dot pixel-art)...

Aha!  I knew I'd made a mental note to fix something about the Druuge, just couldn't remember what - fixed now.
(The special's regen rate is a full bar because technically, if you hold down the special button, it's slightly faster than the Chmmr's even with the refire delay)
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #18 on: July 10, 2008, 06:01:50 pm »

Hasn't this been done before? I'm sure it has. Did it get lost when PoNaF went down for a while?

Like I said in the initial post, I did do something similar before in the form of a wallpaper, but the SC2 ships on that one were just pasted from other people's 3D renderings (with some ugly additions on top of that)... maybe I'll just make a new one with these new screens and send it to the PoNaF dudes.
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #19 on: July 10, 2008, 07:27:21 pm »

The Slylandro Probe picture has some of its background nebulae cut off
see: http://mooses.nl/temp/slypiclines.jpg
Maybe a slight image bug there, but I thought I'd let you know.. Wink


Hasn't this been done before? I'm sure it has. Did it get lost when PoNaF went down for a while?
http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/
« Last Edit: July 10, 2008, 07:30:31 pm by Megagun » Logged
FyzixFighter
Zebranky food
*
Offline Offline

Posts: 14



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #20 on: July 10, 2008, 07:30:00 pm »

Very nice! Excellent work. I especially like the attempt to make these look like the original SC1 ship spec images.
I have only one minor request - mainly it's a little pet peeve aggravated by arguing with one rather obstinate and rude person: Can we please not use the name "Terawatt Laser" for the Avatar main weapon. As far as I know, this isn't found in the canon and seems to only be based on the fact that it's twice as strong as the VUX Gigawatt laser (so then shouldn't it be called a "2-Gigawatt Laser"). There is a canon name that we could use - "Heavy X-ray Laser", from the 3DO spin video.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #21 on: July 10, 2008, 07:50:50 pm »

What, didn't you notice how the chmmr weapon does 1000 damage per frame?
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #22 on: July 10, 2008, 08:33:55 pm »

Very nice! Excellent work. I especially like the attempt to make these look like the original SC1 ship spec images.
I have only one minor request - mainly it's a little pet peeve aggravated by arguing with one rather obstinate and rude person: Can we please not use the name "Terawatt Laser" for the Avatar main weapon. As far as I know, this isn't found in the canon and seems to only be based on the fact that it's twice as strong as the VUX Gigawatt laser (so then shouldn't it be called a "2-Gigawatt Laser"). There is a canon name that we could use - "Heavy X-ray Laser", from the 3DO spin video.

I remember a discussion about this way back, either here or on the SCDB. Maybe even on the old SCDB. I think the general consenus was that "Terawatt Laser" was simply made up by the guy who made the old ship spec images that have been linked here already. I don't think it's a very big issue and "Heavy X-Ray laser" is a bit of a mouthful, but I suppose that if UQM is to be kept strictly canon Terawatt has to go. If anyone is really passionate about it, I suppose you could check with TFB and ask their opinion.
Logged

What's up doc?
Prowler2885
Guest


Email
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #23 on: July 10, 2008, 08:37:35 pm »

Awesome work. Couldn't have done it better myself. I want to see this in game.

I noticed that you have the Kohr-Ah stats setup like the Ur-Quan stats. Nice touch.

The other ships looks nice as well. Nice job reducing the color to 8-bit. You'd swear it came with the original game. TFB would be proud.
« Last Edit: July 10, 2008, 08:39:57 pm by Prowler2885 » Logged
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #24 on: July 10, 2008, 09:32:25 pm »

These are great, excellent job Smiley
If you would allow it, I would really like to use them in UQM:XNA Smiley
Logged
evktalo
Frungy champion
**
Offline Offline

Posts: 50



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #25 on: July 10, 2008, 10:24:07 pm »

Yeah, fantastic work. Like others have said, it's very much in the spirit of the original images, I'd say it's spot on!

--Eino
Logged
sirving
Zebranky food
*
Offline Offline

Gender: Male
Posts: 14



View Profile WWW
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #26 on: July 11, 2008, 02:26:29 am »

Excellent Job on the images! so good in fact, it warranted me posting on the UQMF, which pretty well never happens. Do you mind if I use the images on PNF, as part of the PNF MKII Im working on?.  Credit would be given of course.
Logged
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #27 on: July 11, 2008, 10:48:17 pm »

The Slylandro Probe picture has some of its background nebulae cut off
see: http://mooses.nl/temp/slypiclines.jpg
Maybe a slight image bug there, but I thought I'd let you know.. Wink

Woah - your monitor must have some impressive gamma. Wink Thanks - fixed.
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #28 on: July 11, 2008, 11:01:30 pm »

Very nice! Excellent work. I especially like the attempt to make these look like the original SC1 ship spec images.
I have only one minor request - mainly it's a little pet peeve aggravated by arguing with one rather obstinate and rude person: Can we please not use the name "Terawatt Laser" for the Avatar main weapon. As far as I know, this isn't found in the canon and seems to only be based on the fact that it's twice as strong as the VUX Gigawatt laser (so then shouldn't it be called a "2-Gigawatt Laser"). There is a canon name that we could use - "Heavy X-ray Laser", from the 3DO spin video.

I remember a discussion about this way back, either here or on the SCDB. Maybe even on the old SCDB. I think the general consenus was that "Terawatt Laser" was simply made up by the guy who made the old ship spec images that have been linked here already. I don't think it's a very big issue and "Heavy X-Ray laser" is a bit of a mouthful, but I suppose that if UQM is to be kept strictly canon Terawatt has to go. If anyone is really passionate about it, I suppose you could check with TFB and ask their opinion.

....Maybe the the VUX have a continuous-beam laser and "gigawatt" represent average power, while the Chmmr's is actually a nanosecond-pulse laser which would make "terawatt" merely the peak output? ....No?  *cricket chirps*

Well, you're both right.... though if accurate nomenclature is an issue, then an X-ray laser would technically be invisible (in addition to being a bit of a mouthful). Any nice, punchy name would do the trick, I guess.
(By the way, if it does get added to the game, then the SC1-style info display sequence could probably be controlled by a script, which would mean that the text need not be set in stone.)
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: New SC1-Style Ship Info Screens - All Done!
« Reply #29 on: July 11, 2008, 11:09:00 pm »

These are great, excellent job Smiley
If you would allow it, I would really like to use them in UQM:XNA Smiley

Excellent Job on the images! so good in fact, it warranted me posting on the UQMF, which pretty well never happens. Do you mind if I use the images on PNF, as part of the PNF MKII Im working on?.  Credit would be given of course.

Thanks, and sure! I'd be honored. Smiley

Scott - last I checked, I think the (crappy) old ones I had made were still in the PNF's "ships" section, so you could probably replace those, haha.  If you want me to send the images without the interface etc. around them, let me know.
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Pages: 1 [2] 3 4 5 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!