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Topic: Redesign of the old cockpits? (Read 5141 times)
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Lachie Dazdarian
Zebranky food
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Posts: 35
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This has probably been brought up before, but I'm curious why this is not being done or at least planned. With all do respect to SC 1, this is really needed for most cockpits from SC1.
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Lachie Dazdarian
Zebranky food
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I think we can all agree that the ones from SC2 are vastly superior to the ones from SC1. I think there is room for retouching on some, and a lot of reasons for complete redesign of some. Like Androsyn.
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Dakart
Zebranky food
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Why not use the communication screens of the different races for cockpit screens in a new SC2?
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psydev
*Many bubbles*
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Why don't all races have point defense lasers?
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I support the idea of facilitating user-generated content in the UQM project (I think a new androsynth pilot screen would be swell...). However...
I would much rather see the developers make an option to *hide* the cockpit sidebar completely , leaving only energy and crew bars, allowing more space for seeing the battlefield, or else displaying other information like a planet warning beacon or radar screen (especially if UQM ever supports 4-player combat). Ideally there should be a button that lets you toggle between 'normal' and 'full--screen' modes for those that prefer it.
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Shiver
Guest
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The little portraits look okay to me. If someone wanted to try and make better ones as optional fan content, that would be fine.
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Dabir
*Smell* controller
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Posts: 291
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Actually, I already did one for the Orz, since the old one didn't have a beak and was entirely the wrong colours. It's more than a little symmetrical, and it's only got the one pose, but...
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Alvarin
Enlightened
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Another one for this idea might be Earthlings and Androsynth: how can there be one crew left in battle, when the cocpit view definately shows more than that - ( 2 or 4 )
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Megagun
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Moo
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Hmm, that reminds me... Why isn't there any explosive instrumentation on display in the battle comm pictures?
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