Pages: [1] 2 3
|
|
|
Author
|
Topic: Trick with Cruiser's point-defense laser (Read 10688 times)
|
Main
Zebranky food
Offline
Gender:
Posts: 11
|
The Cruiser's PDL is generally impractically weak against ships. However, because the laser fires as many beams as nearby targets, the overall damage can be pretty high. If the targets are close enough together, the beams seem to overlap, dealing multiple points of damage to a target. This can be exploited against ships that fire multiple projectiles at once, by using the PDL just as the other ship fires. This can let you do things like two-shot a Pkunk Fury, or in the most extreme case, cripple a Kohr-Ah ship as it uses its FRIED (in tests, I've chopped a Marauder's crew in half with as few as two PDL shots following a FRIED).
|
|
|
Logged
|
|
|
|
Shiver
Guest
|
I've never seen the PDL multishot another ship, definitely not in the decisive manner you described. This might be a lot to ask, but could you post a video clip of this occurring?
|
|
|
Logged
|
|
|
|
|
Main
Zebranky food
Offline
Gender:
Posts: 11
|
I'm uploading a video to YouTube right now, I'll post it when it shows up. Yeah, this tactic doesn't justify rushing in right next to your enemy, it's just a neat way to dish out some damage before you're torn apart, if they're already closing in.
EDIT Here's the video: http://www.youtube.com/watch?v=8zE1z6Mf2pY
|
|
« Last Edit: July 19, 2008, 03:18:38 pm by Main »
|
Logged
|
|
|
|
|
Main
Zebranky food
Offline
Gender:
Posts: 11
|
The damage pips hit the ship too, as far as I can tell. I have a screenshot of the second volley here (omg totally shopped).
I think having the Marauder moving might make more lasers connect, I'm not sure. We could try reproducing this over a net game, but I think the lag would be prohibitive.
|
|
|
Logged
|
|
|
|
|
Main
Zebranky food
Offline
Gender:
Posts: 11
|
OSX version of UQM 0.6.1, apparently.
|
|
|
Logged
|
|
|
|
Shiver
Guest
|
Well, he got a video up. I'd be surprised if the trick didn't work in 0.6.2.
|
|
|
Logged
|
|
|
|
Mr Brian
Zebranky food
Offline
Posts: 35
|
This is what I think whats happening. The plasmas that are in front of the ship do not catch the lasers that are trying to hit the plasmas behind the kohr-ah ship because they've already been zapped, toggling their collision flag. The lasers pass on thru to the next object that hasn't been hit, which is the ship.
Neat trick, I'll have to verify sometime that works in uqm: xna I can actually seeing that be a viable strategy in a multi-ship scenario
|
|
« Last Edit: July 19, 2008, 11:18:02 pm by Mr Brian »
|
Logged
|
|
|
|
|
|
|
AngusThermopyle
*Smell* controller
Offline
Gender:
Posts: 304
A paranoid android.
|
I've done this for serious damage vs. the Chenjesu a couple of times, but never the Kohr-Ah.
|
|
|
Logged
|
|
|
|
Shiver
Guest
|
In the video Main is controlling both ships. He can turn on the Kohr-Ah's secondary and Earthling's PDL at the same instant. That can't possibly be practical against a dynamic opponent. Most players have difficulty turning on the Utwig shield to guard at the right time, let alone anticipate the exact frame (1/24th of a second) another player is going activate their weapon. I'm not even sure it could be helpful against the predictable cyborg.
|
|
|
Logged
|
|
|
|
Pages: [1] 2 3
|
|
|
|
|