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Topic: The decade when music died (Read 6737 times)
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RTyp06
*Smell* controller
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Posts: 491
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Kurt Cobain died in 1994 ... Cause or coincidence?
Kurt
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Elerium
*Smell* controller
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Posts: 272
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New music sucks terribly, and I'm from the UK. I'm finding that I'm wanting to listen to game music tracks like the kind found in C&C, Emperor Battle for Dune and other game songs more than any music that's broadcasted, because those are tracks which have sweat put into them. How did music end up being so good and so various to repetitive (c)rap?
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« Last Edit: August 15, 2008, 12:56:35 pm by Elerium »
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Shiver
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I'm finding that I'm wanting to listen to game music tracks like the kind found in C&C, Emperor Battle for Dune and other game songs more than any music that's broadcasted, because those are tracks which have sweat put into them. I do this too sometimes, but wouldn't admit to it outside of a nerdy gaming community like this one. If someone mentions game music in real life, I return my best blank stare. Think I might need to meet a few new friends.
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Ph
Zebranky food
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Posts: 35
baby we can photoshop until we both rofl
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Frank Klepacki is definitely one of the greats of computer game music, and his website has a very nice (albeit slow) jukebox with high quality copies of much of his work. Extracting the MP3s is left as an exercise for the student (hint: you need a list of tunes, some idea where the music is stored and some software). Now please excuse me while I see how loud I can play "Mechanical Man" at 3 AM before someone disrupts my power supply. This thread is now about our favorite video game music composers. Tim Follin is mine.
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Dabir
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Posts: 291
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Who was behind Hellmarch 2 from CnCRA2?
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Galactic
*Many bubbles*
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Posts: 146
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Yeah Frank Klepacki is the king of game music.
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Dabir
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Posts: 291
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The guys behind Chrono Trigger and FF6 come in a close second then.
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