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Topic: Are Star Control 1 and 3 any good? (Read 13746 times)
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Cyamarin
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Midimaze!!!
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Actually, in SC1 for the Commodore 64, there were actually fewer ships on each side, so they kept the sides equal just by cutting ships out. I can't remember which ones were in the final version.
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Novus
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Fot or not?
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Actually, in SC1 for the Commodore 64, there were actually fewer ships on each side, so they kept the sides equal just by cutting ships out. I can't remember which ones were in the final version. The 8-bit versions of Star Control had some really odd fleets.
Star Control on the Amstrad CPC has the following:
Hierarchy: Ur-Quan, Ilwrath, Androsynth, Umgah. Alliance: Chenjesu, Earthling, Mycon (!), Yehat.
I think the Spectrum and C64 versions had the same ships, but I can't seem to get my C64 emulator to run right now.
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Death 999
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We did. You did. Yes we can. No.
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Except that it's so easy to accidentally bypass the plot and screw yourself up forever that it's not funny. Also, the computer AI is godawful.
in melee, my friend and I gaped in astonishment as (on Awesome difficulty!) watched a Kohr-Ah and a Dreadnought (low on crew so it wouldn't launch fighters) bounce off of each other at a little angle, turn AWAY from the other ship, fire, re-ram each other, bounce away, fire again, re-ram the other ship.... Either one could have wrecked the other if it had simply stayed FACING the other when it fired.
This ended when the magnetic nature of the kohr-ah blades finally caught up with the dreadnought and did the poor fool in. Then the Kohr-ah hit the planet and died.
Oh, and the ship designs were very erratic. Some are quite good. Half are absolutely terrible.
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« Last Edit: January 26, 2003, 08:49:00 pm by Death_999 »
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Death 999
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We did. You did. Yes we can. No.
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Most of the ships are designed well?
Well, let's see... Owa: good Clairconctlar: good. Someone around here says it's ineffective. I disagree. Herald: good aside from the problem of the pilot having no more information than the enemy... when do you fire? Harika/Yorn: maybe a little too fast at turning? Still, not insane. Good. K'Tang: not bad in principle, but the AI was incompetent at using it. Those mines are insane. Used properly, the Crippler can become essentially invincible to any ship with less than, say, 18 crew. I'd call this a serious issue. Doog: Absolutely terrible (regeneration is too rapid, auto-aim gun NAILS short-ranged ships) Ploxis: worse (way too powerful all around) Vyro-Ingo: Others have reported ever dealing damage with this ship. Based on that testimony, I decline to give it an absolutely terrible rating. Still, it has this major problem doing damage. Its defenses are surprisingly solid due to the indestructible warp wakes. Exquivan: There are several ships that will never be able to defeat this. This is annoying (I don't like it about the chmmr either). However, it is neither too powerful nor underpowered, if you discount the many ships which do not pump out enough damage to ever break through the blockade... Serious issues. Daktaklakpak: lame. If its attack is about as restrictive as the zoq-fot-pik attack, it should at least do comparable damage. The mines are not AS bad as the K'tang mines in terms of balance, just because an enemy can wade through them a little... This ship sucks too much to exist, and the only tactics which make it at all powerful are too boring to be conscionable. Xchagger: pretty generic. SLOW turning, lame secondary... powerful punch... not an unbalanced ship, but low value. Good enough. Lk: the phasing shield is amusing, but the ship is too slow to transit through the enemy and make a break for it with any reliability... the firehose stream makes at least light damage to the enemy very likely. Good enough. Could use a little extra speed. Total: good or better: 5 (Owa, Clairconctlar, Harika, Xchagger, Lk) serious issues: 4 (Exquivan, K'Tang, Herald, Vyro-Ingo) bad: 1 (Daktaklakpak) terrible: 2 (Ploxis, Doog)
So the median here is "has serious issues"
Anyone wish to re-rank these?
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Rob
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I was introduced to Star Control when my friend rented it for the Sega Genesis. I followed up by buying it for the Amiga. The Amiga version is quite good, and emulates just fine on a windows PC. One more option.
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unigolyn
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I love YaBB 1G - SP1!
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SC3 sucks badly. At least in my opinion. I tried it yesterday, and even melee seems f***ed up somehow. Not to mention the hideous appearance of half the aliens. The Syreen do NOT look like that!
If anyone wants to try it, the game can be found at The Underdogs. www.the-underdogs.org, search for star control.
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« Last Edit: February 01, 2003, 05:49:07 pm by unigolyn »
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unigolyn
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I love YaBB 1G - SP1!
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Hmm. Well, I know melee can be switched to 2D, and I did so at once. It still feels weird somehow.
Not a real Starcon fan? SC2 is, along with the Fallouts, my favourite game of all time. However, I do NOT like SC3, although I'll try to keep playing it a bit more (see what the story's like).
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anthony
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Star Control 1 came out on the sega Genesis.
I have a rom of it if you like, just email me
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Krogoth255
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Here's some my analysis on some of the SC3 ships in Melee Herald: Just worthless, despite it's cloaking it has hideious turning made it difficult to hit faster ships not to mention too little damage for how much it cost to fire. Owa: Just intresting variation of Earthing Cruiser just better Clairconctlar: Good hit and run ship but, it's too darn annoying to fight with Doog: Very unbalanced with it's regeneation and impossible to kill with ships that lack firepower Ploxis: This ship is just too cheap with it's tracking missles and reflection ship Vyro-Inro- Desptie, what many people here say this ship has some potental thought I have to admitted it's attacking shield is nearly-useless, it's gravity wreaks are it's real weapon they are vritial indestructible only the FRIED destroy them making them effective for defense. But, strangly enough the wreaks inflict massive damage if emeny ship runs into them and sometimes repeals them violently away. Exquian: somewhat weak since it's too defensive Dak: This ship it's for too limited in capaibles other then running away making them a pain to kill Xcaggers: A cheap rip off of Yehat Terminator without shields, crappy turning and speed LK: Most innovate SC3 ship sadly, It's phasing ablilty is quasi-useful and it's rapid firing gun can do damage but, lacks range Colony ship: inferior to SC2 Precursor ship and it's buggy with it's defensive guns and can crash if two colony ships in melee uses and has fairly rapid missle attack K'Tang: The strongest SC3 ship, it's primary attack is somewhat short range but, plumbes anything in short order and not to mention having the most effective mines.
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Wimps in space eat hot, flaming, plasma death!
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unigolyn
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I love YaBB 1G - SP1!
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One gripe about SC3 melee - the AI. Playing against a Spathi with a slower ship is pure hell - the damn thing will NOT come into weapon range for minutes on end, not even with a tug by a Chmmr tractor beam. This seems to be both an AI problem as well as something being wrong with the zooming. Maybe it's perfect considering the cowardly nature of Spathis, but it's really annoying to have to basically fly around for 5 minutes unable to do anything other than wait for the Spathi to come at you.
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Pages: 1 [2] 3
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