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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: A star control 1 remake that may actually get finished  (Read 41494 times)
Dragon
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Re: A star control 1 remake that may actually get finished
« Reply #15 on: October 22, 2008, 10:28:49 pm »

Quote from: Fred
Great work!  I'm watching.  No pressure   Grin
Hold on, you're not the Fred?    That's like OMG OMG OMG...

*ahem*

Nothing like having just that little bit of extra motivation to get this finished*.  Thanks for the comment. Smiley

*that ontop of that I may have pointed questions asked with pointy obects if I stopped now, so no pressure Wink
« Last Edit: October 22, 2008, 10:35:27 pm by Dragon » Logged
Valaggar Redux
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Re: A star control 1 remake that may actually get finished
« Reply #16 on: October 23, 2008, 02:22:09 pm »

Great work!  I'm watching.  No pressure  Grin

*falls on his knees in front of the Most Holy Twin God, Fred Ford*

My Lord... It is the utmost honour to see Thee here, in this sacred place. Know that I, Thy faithful Grand Inquisitor and High Priest, am ever watching over Thy flock, sorting out the wheat for the chaff, the heretic from the righteous believer!

Verily, let us proceed to sacrificing some faithless souls to Thee, O Great Lord Ford. Assemble the stake!
*sacrifices a certain someone*
« Last Edit: October 23, 2008, 02:24:39 pm by Jubal-lun-Sul » Logged
Lukipela
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Re: A star control 1 remake that may actually get finished
« Reply #17 on: October 24, 2008, 11:21:21 am »

Looks really impressive. Also, unless I'm missing something you didn't mention the tech demo on this forum, so I'll just link it. hope that's alright, if not I'll remove it.

EDIT: Looks like I didn't read the topic carefulyl enough, you do mention it on the first page. Whoops. Anyway, the demo looks great, I'm looking forward to the full product.
« Last Edit: October 24, 2008, 06:44:24 pm by Lukipela » Logged

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Death 999
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Re: A star control 1 remake that may actually get finished
« Reply #18 on: October 24, 2008, 09:17:21 pm »

It just occurred to me to try to load this on wine, but it'd demanding a dll I don't have... what's it like?
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Lukipela
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Re: A star control 1 remake that may actually get finished
« Reply #19 on: October 24, 2008, 09:24:50 pm »

Yeah, it demands an extra DLL. You can find it in the same thread, next page I think.

It's a colonised life planet (chekc the sceenshots) rotating, with a Spathi and Earthling cruiser circling it. The 3D animation is very cartoony somehow, quite fitting for SC. I think the ships might roll a tad too much, but that's just me.
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Dragon
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Re: A star control 1 remake that may actually get finished
« Reply #20 on: October 25, 2008, 11:25:47 am »

*sacrifices a certain someone*
Haven't the foggiest who you're on about but as long as you're happy Wink

Quote from: Lukipela
I'm looking forward to the full product.
That makes two of us  Grin  I originally scheduled to end a week before the compo deadline (6th December) but I just slipped by a week so it's going to be cutting it awfully fine.

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It just occurred to me to try to load this on wine, but it'd demanding a dll I don't have...
Yeah, it doesn't play nicely with Wine at all.  The good news is I know about it and want to fix it. The bad news is that it's not a priority Sad
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Lukipela
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Re: A star control 1 remake that may actually get finished
« Reply #21 on: October 25, 2008, 06:16:22 pm »

That makes two of us  Grin  I originally scheduled to end a week before the compo deadline (6th December) but I just slipped by a week so it's going to be cutting it awfully fine.

I think this is one of the great parts about the project. There's an actual deadline and it's not years away. Far too often SC projects just tend to go on indefinitely with goals that are vague at best. But this time we know we're getting something. Or least we hope so Wink
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psydev
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Re: A star control 1 remake that may actually get finished
« Reply #22 on: October 28, 2008, 11:36:11 am »

What are your strategies for Star Control 1?
For Hierarchy, it's: manufacture Vux, maybe androsynth in the beginning, and then only use Ur-Quans once you have enough money.
Alliance: Earthlings or Syreen early on, then Mmrnmhrms and  Arilous once you have more cash, with a Chenjesu thrown in for good measure... Yehat are OK but Ur-Quan fighters can make short work of them often, making them a risky use of cash. Arilous and Mmrnmhrms can take on pretty well anything.

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Elvish Pillager
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Re: A star control 1 remake that may actually get finished
« Reply #23 on: October 28, 2008, 08:53:14 pm »

What are your strategies for Star Control 1?
Hierarchy: Save up for an Ur-Quan and then steamroll everything.
Alliance: Save up for a Mmrnmhrm and then steamroll everything.
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My team of four Androsynth and three Chmmr is the most unfair team ever!
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Re: A star control 1 remake that may actually get finished
« Reply #24 on: October 29, 2008, 12:49:57 am »

lol... nice reply, Elvish Pillager. That pretty much sums it up. For this reason, and also since there will be annoying "spathi vs. yehat" type ship combinations, I don't think that an SC1 remake would be very much fun multiplayer. If I had coding skills I would make the game have Master of Orion-style combat, and a similar but slightly more fun strategic map.
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Dragon
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Re: A star control 1 remake that may actually get finished
« Reply #25 on: October 29, 2008, 08:44:32 am »

Hierarchy: Save up for an Ur-Quan and then steamroll everything.
Alliance: Save up for a Mmrnmhrm and then steamroll everything.
Yup, that's pretty much it although the Mmrnmhrm don't so much steamroll as beat-to-death-with-pillows.  That's got to be the most annoying and tedious death to be on the receiving end of.

I have a couple of ideas on how to combat this (the steamrolling) without changing the ship balances.  Locking scenarios will mean the player must play through the scenarios with limited ship types and limited ships: effectively changing strategies completely.  Also making the AI more aggressive will make it harder to dig-in and save up for the heavy ships.
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Elvish Pillager
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Re: A star control 1 remake that may actually get finished
« Reply #26 on: October 29, 2008, 11:14:00 am »

In the hands of human players, every Hierarchy ship but VUX and Umgah can give challenge to Mmrnmhrm - so I think it's a matter of making the tactical AI better. Of course, that's a daunting task, but there's not much point in the strategic mode if you always win the tactical battles, now is there?
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Re: A star control 1 remake that may actually get finished
« Reply #27 on: October 29, 2008, 12:05:29 pm »

Quote
there's not much point in the strategic mode if you always win the tactical battles, now is there?

Which is why I envision a remake of SC1 to be, while kinda cool and fun, ultimately not that interesting. I would much rather see a SC1 grand strategy game (perhaps played out kind of like a combination of Settlers of Catan and Magic the Gathering, with cards you collect and play, investment, etc.) that ditches the melee combat.

I wouldn't mind if SC"4" were like that, where you control huge fleets and do campaigns.
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Dragon
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Re: A star control 1 remake that may actually get finished
« Reply #28 on: November 02, 2008, 08:33:51 pm »

I wouldn't mind if SC"4" were like that, where you control huge fleets and do campaigns.
Hold that thought Grin  Whilst my entry into the Remakes Compo is a category 1 retro remake (http://oddbob.wordpress.com/categories/) afterwards... well we'll see (!)
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Re: A star control 1 remake that may actually get finished
« Reply #29 on: November 03, 2008, 04:18:31 am »

an sc1 remake might be better if it allowed more than 1 on 1 combat to spice things up and remove the brutality of bad ship combos.
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