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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star Control on the SPORE engine  (Read 4386 times)
thiosk
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Star Control on the SPORE engine
« on: September 15, 2008, 02:08:40 am »

Two givens:  SC2 and SPORE are the two most expansive space games out there.

The following link makes the case that EA would be willing to licence the technology to make third-party games.  If anyone has played spore, can you even think of a better, more beautiful engine than spore?  I can't.

http://news.bigdownload.com/2008/09/06/ea-could-license-spore-engine-to-third-parties/

The first thing I thought of as I jumped around the galaxy was wow, i wish i could send a lander down to pick up magnetic monopoles...
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megas64
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Re: Star Control on the SPORE engine
« Reply #1 on: September 15, 2008, 02:33:48 am »

that would be an awsome idea they already have space flight and planetside just need rearainging to the starcon2 starmap and maybe tweeking it so the traveling between planets it more like starcon
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Battlefrank
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Re: Star Control on the SPORE engine
« Reply #2 on: September 18, 2008, 05:08:12 am »

not really, spore just expands in circles infinitely while star control 2 is actually a hell of a lot more perfect.
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Charrio
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Re: Star Control on the SPORE engine
« Reply #3 on: September 21, 2008, 12:03:13 pm »

Here are mine, mostly from StarControl, the epic classic PC and 3DO games.

Melnorme Trader



Yehat


Earthling Cruiser


Yehat Terminator


UrQuan Dreadnought


Spathi Eluder


Spathi


Green UrQuan

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