Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 05, 2024, 01:51:52 am
News:
Celebrating 30 years of Star Control 2 - The Ur-Quan Masters
The Ur-Quan Masters Discussion Forum
The Ur-Quan Masters Re-Release
Technical Issues
(Moderator:
Death 999
)
Extracting sprites from the source.
« previous
next »
Pages:
[
1
]
Author
Topic: Extracting sprites from the source. (Read 2534 times)
Alvarin
Enlightened
Offline
Gender:
Posts: 799
Extracting sprites from the source.
«
on:
September 30, 2008, 05:07:56 pm »
Just as the title says - how do I do it ?
Logged
meep-eep
Forum Admin
Enlightened
Offline
Posts: 2847
Re: Extracting sprites from the source.
«
Reply #1 on:
September 30, 2008, 07:15:00 pm »
Get uqm-0.6.0-content.uqm, and open it with Winzip or a similar program.
Logged
“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Alvarin
Enlightened
Offline
Gender:
Posts: 799
Re: Extracting sprites from the source.
«
Reply #2 on:
September 30, 2008, 09:26:30 pm »
Thank you !
I didn't realize it was this big... I mean the amount of pictures per species...
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
The Ur-Quan Masters Re-Release
-----------------------------
=> General UQM Discussion
=> Technical Issues
=> Starbase Café
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines