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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Chenjesu  (Read 31803 times)
Alvarin
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Re: Chenjesu
« Reply #30 on: October 11, 2008, 11:24:43 pm »

While adapting the shipyard picture for desktop backgroud (hope you don't mind) I have noticed really big similarities of the drawing style to that of "Another World" game .
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Resh Aleph
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Re: Chenjesu
« Reply #31 on: October 12, 2008, 12:15:12 am »

The shipyard drawing is indeed pretty effing awesome. Although, if you take melee physics seriously, there's no way a Broodhome could take off the planet. Tongue
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Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
Alvarin
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Re: Chenjesu
« Reply #32 on: October 12, 2008, 12:52:32 am »

How true ...
But there might be a possibility of assysted launch with a booster , not present later on .
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Arne
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Re: Chenjesu
« Reply #33 on: October 12, 2008, 08:30:48 pm »

Sorry, no new art.

I don't think boosters are used. In Star Trek and Starflight the larger ships can land without shuttles. In the Star Control 2 story, an Earthling Cruiser can "land successfully" on an uninhabited planet even after been "severly damaged". Later in the story I think it takes off, goes back to earth and later returns with supplies. It seems landing on planets can be made standard procedure with Earthling Cruisers.

Maybe they use shuttles because landing a large ship is a big and costly operation. With a shuttle they don't need a good landing site, and they can move around and collect alien artifacts, etc. In the case of Vela 2 they only ever needed to land near the precursor installation. I think there were robots or something moving across the surface to collect minerals.

In Starflight they used the Terrain Vehicle for mobility of course.

---

Another World was an atmospheric game, but I didn't think about it when doing painting. I should fix the horizon line problem.

I used to think that the ships were rather small (<50 m.), given their agility, crew count and general fighter feel. Now I'm leaning more towards medium size (100-150 m.). That's pretty small in comparison with Star Trek where the ships are generally 250-650 m.. The Defiant is 120 m. though.  Anyways, this scale would leave room for expansion into larger and smaller classes.
« Last Edit: October 12, 2008, 08:43:12 pm by Arne » Logged
Alvarin
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Re: Chenjesu
« Reply #34 on: October 12, 2008, 10:23:26 pm »

Arne - Alephresh was referring to the fact that in melee, once Chenjesu ship comes too close to a planet it is almost 100% doomed - it's thrusters are too weak to escape the gravity of a planet.

Edit - language fixed.
« Last Edit: October 13, 2008, 12:05:22 am by Alvarin » Logged
Elvish Pillager
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Re: Chenjesu
« Reply #35 on: October 13, 2008, 01:04:50 am »

Arne - Alephresh was referring to the fact that in melee, once a Chenjesu ship comes too close to a planet it is almost 100% doomed -its thrusters are too weak to escape the gravity of a planet.

Edit - language fixed.
language fixed. Cool
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Death 999
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Re: Chenjesu
« Reply #36 on: October 13, 2008, 04:27:45 pm »

My hypothesis on that score would be that when in combat, the ships use some sort of cruising drive which has a variety of effects, among which is greatly magnifying the effects of gravity. It can't be turned off quickly (spinup/spindown time, perhaps) and without it, the ships are unable to approach the tremendous velocities they would need to be basically mobile.

So, to land, they do turn it off, taking the time to properly do so. This restores gravity to its usual strength, permitting safe takeoff and landing.

This is the only way I've been able to reconcile the phenomenon of takeoff with the phenomenon of gravity whips.
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Re: Chenjesu
« Reply #37 on: May 04, 2009, 12:03:53 pm »

            What do you mean by Chenjesu?




You know, Chenjesu, one of the aliens in Star Control I and Star Control II, the games that this forum are all about?


Moderator edit: removed quote of spam link.
« Last Edit: May 04, 2009, 01:05:18 pm by meep-eep » Logged

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Lukipela
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Re: Chenjesu
« Reply #38 on: May 04, 2009, 12:15:21 pm »

It's some sort of spam jay. Note the not so clever commercial for water filters. I clicked the report button already, so I'm sure someone will be along to take care of it shortly.

EDIT: And Mika is here already. That's pretty effective. Except that the spam has been immortalized in jaychants message above mine. Maybe an edit jay?
EDIT2: And meep-eep to the rescue. What an exciting day!
« Last Edit: May 04, 2009, 01:07:46 pm by Lukipela » Logged

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Re: Chenjesu
« Reply #39 on: May 04, 2009, 09:01:45 pm »

I didn't even notice any commercial. It must have been well hidden. Oh well...
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Re: Chenjesu
« Reply #40 on: November 12, 2021, 09:59:16 am »

I saw this thread, and it prompted me to exit lurker mode and post something again.

I remembered that way back, someone drew up some art of the Chenjesu. I absolutely loved that. The topic was http://forum.uqm.stack.nl/index.php?topic=3904.15

Mind you, it is a very old topic, and people have come and gone between now and then. What I said in that topic though still reflects what I think of the Chenjesu; they might have integrated some tech from another race to make their crystalline bodies move around. They may have been fully crystalline and "rigid" in the past, the only movement of an entity  is that of "growing" into a place. Chenjesu ships may have taken them ages to grow in the past, but with gathered tech have allowed them to expand and grow more rapidly.

So my opinion in short; gathered tech have made them more mobile, before that time, they moved by growing into place, their appearance being that of crystals.

Feel free to ignore it though, I always love seeing your artwork...

Hmm, spam bot quoting something from the thread much earlier, and pretending it's its own stuff.
And adding a spam link.
« Last Edit: November 12, 2021, 10:02:11 am by Krulle » Logged
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