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Poll
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Question: |
What should our project be named?
Super UQM |
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0 (0%) |
UQM Ultra Melee |
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0 (0%) |
UQM No Limit (reference to extra turn angles) |
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0 (0%) |
UQM EX Melee |
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1 (33.3%) |
UQM Advance |
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0 (0%) |
UQM EX |
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1 (33.3%) |
UQM SP |
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0 (0%) |
Other (please specify below) |
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1 (33.3%) |
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Total Voters: 3 |
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Author
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Topic: Name (Read 4178 times)
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jaychant
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Name
« on: September 25, 2008, 09:46:05 pm » |
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A few (3) of us decided to gather some followers (who can actually write code) and hopefully start a project to make a new mod (see here. But we are having a little disagreement with what the name should be, so I decided to start this poll: What do you think the name of the project (not the game, just the project) should be?
Just so you know, we are not yet in any position to make this project a reality. Anyone that can actually write code, please, by all means, feel free to join!
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« Last Edit: September 25, 2008, 09:48:01 pm by jaychant »
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Valaggar Redux
Guest
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Re: Name
« Reply #2 on: September 26, 2008, 01:50:13 pm » |
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Best name: UQM Soon-To-Be Vaporware.
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ATG
Zebranky food
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Re: Name
« Reply #3 on: October 05, 2008, 08:28:10 am » |
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I should be Ur-quan unlimited.
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Arne
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Yak!
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Re: Name
« Reply #4 on: October 06, 2008, 04:21:44 pm » |
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UQM no Bōken - Chô Wakusei Senki : Happy Princess Diary
( The adventure of the Ur-Quan Masters - Super Planetary Wars : Happy Princess Diary )
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guesst
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Ancient Shofixti Warrior
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Re: Name
« Reply #7 on: October 07, 2008, 09:11:15 pm » |
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What about UQM Neo. Actually, never mind that. Neo means new, and you're just doing a fork. Better be UQM senesce.
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Death 999
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We did. You did. Yes we can. No.
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Re: Name
« Reply #8 on: October 07, 2008, 09:29:26 pm » |
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Given the massive contortions that the codebase would need to go through to implement these suggestions, I'm thinking,
UQM: the long shot or UQM: cats can be herded after all
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Alvarin
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Re: Name
« Reply #9 on: October 07, 2008, 09:34:53 pm » |
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I think the main focus (and that's what i'm busy with now) is on more turning angles . This should not be that heawy a burden on the code. Graphics , on the other hand , are taking HUGE loads of time to come out satisfactory ...
But the name "longshot" can , unfortunately , be the most prescise one so far .
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Death 999
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We did. You did. Yes we can. No.
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Re: Name
« Reply #12 on: October 08, 2008, 04:59:02 pm » |
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Well, look. The thread you linked to started off with dynamically generated ships, then moved on into multi-starship combat, and only then mentioned increasing the discrete angle count.
A program with the first two of those is around as far from the UQM codebase as UQM is from HelloWorld.c
And no one in the project is a 'solid code monkey'.
If you really only want the last of those aims, then you have a chance. Otherwise, you're probably better off starting with Timewarp.
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« Last Edit: October 08, 2008, 05:01:57 pm by Death 999 »
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