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Topic: UQM FIN (Read 3572 times)
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zarren3
Zebranky food
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As I said, I never repeat myself
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UQM FIN
« on: October 02, 2008, 09:23:49 pm » |
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So.. This post is mainly for finnish people because we are talking about UQM translation to finnish, but I write english so everybody know what I talk here I think many of you know about this already, but because here is no post about this yet (though I didn't find) I decided to make a post.
So as I said UQM FIN is UQM a translation (mod) to finnish.
Links About it on *juicy* (my homepage and uqm fan site) >> Click here
Homepage >>Click here also
(BTW does rules say something about writing lang? Is it *unhappy* to write finnish and does it make modes *frumple*? haha going too Orz!)
Yeah I know that this is really old stuff (last update 2006), but working well still.
Hey! post here about other translation (if there is) too!
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meep-eep
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Re: UQM FIN
« Reply #1 on: October 02, 2008, 10:20:57 pm » |
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See here for a list of translations.
As for writing languages other than English on the boards: if some text is directed at everyone, it should be in English, and if it's directed at just a few people, it should be in a PM. As for anything in between... I don't really want to spend much time thinking about hypothetical cases, but I guess it would depend on the length, reason, which board, and whether the thread has an English topic and introduction.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Novus
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Fot or not?
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Re: UQM FIN
« Reply #2 on: October 03, 2008, 10:11:12 am » |
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On the whole, it's probably a good idea, even when discussing translations on the board, to post in English. There are several reasons for this:
- Package maintainers and other people who would distribute translations may not speak the language of the translation. For example, if I were setting up Debian packages for UQM translations, it's a lot easier to work out what's changed in the translation if it's described in English.
- Internationalisation problems found when making a translation can be of interest to the UQM developers or other translators. For example, in the screenshots above, I see that UQM has too little space in menus, status panels et.c. for one very common term: "polttoaine" ("fuel", literally "combustion substance" or "stuff to burn"). "Löpö" would fit, but may be too colloquial. I imagine other translators have run into similar problems.
That said, when addressing the end users of a translation, using the translation's language is an obvious advantage (if they understood English perfectly, they wouldn't need a translation, would they?). If in doubt, I recommend using both languages.
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Tiberian
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Re: UQM FIN
« Reply #3 on: October 03, 2008, 08:24:47 pm » |
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from your webpage:
* UQM FIN is a UQM translation to Finish. *
It really gets on my nerves when that is spelled incorrectly. I forgive aboriginals and such for it, but not Finnish people.
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guesst
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Ancient Shofixti Warrior
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Re: UQM FIN
« Reply #6 on: October 07, 2008, 08:59:14 pm » |
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Darn you!
I thought this thread was to announce UQM was finished, eg FIN, as in old movies and the like.
Not that I want this project to end, but I'd like UQM to be to a finished state so that the team can start on some new goals, like making Star Control 1 with SC2 ships.
If Dragons doesn't beat you all to it.
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Dakkus
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Re: UQM FIN
« Reply #7 on: December 23, 2012, 04:29:55 am » |
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The download link was defunct, but I managed to dig the file from archive.org. I've uploaded it to my webspace and it'll stay there until I lose the space. That'll happen sometime between 2013 and 2053.
So, here's a working link: http://koti.mbnet.fi/tuukkar/uqm_fin_099.zip .
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Steve-O
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Re: UQM FIN
« Reply #8 on: December 23, 2012, 05:55:19 pm » |
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I thought this thread was to announce UQM was finished, eg FIN, as in old movies and the like.
By "old movies" I guess you mean "French movies?" Although I will admit that I thought it was somebody asking about the game's ending, too =)
Not that I want this project to end, but I'd like UQM to be to a finished state so that the team can start on some new goals, like making Star Control 1 with SC2 ships.
I very much doubt that UQM development will ever be truly finished. If nothing else, the release of newer and newer operating systems will be a constant cattle-prod to future support of the program. The good news is that the code is open source, so if you want to see a spin-off project started, you can always dig in yourself! =)
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