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Author Topic: Starcon: TimeWarp: Gob update  (Read 36619 times)
orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #30 on: January 28, 2009, 09:02:38 am »

It was originally a stand-alone game, but that kept causing problems when bugfixes were applied to it but not the rest of TW or vise versa.  This version was moved back closer to being stand-alone just to avoid confusing people, it's only a one line change to turn it back in to being regular TW. 

There is no way to repair VUX limpet effects.  That is intended, and is the reason why VUXes don't show up until relatively late in the game despite short range and poor mobility.  The limpets not appearing in the info panel is probably a bug. 
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Vee-R
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Re: Starcon: TimeWarp: Gob update
« Reply #31 on: January 29, 2009, 10:45:48 pm »

I guess the only feature that's glaringly missing (as a stand-alone game) is the option to restart when I die... instead of having to quit and run gob again. Unless it's there and I'm just blind and not seeing it  Wink

About the limpets - oh well, I've learned by now to get a bunch of defense systems before the VUX start showing up, so limpets aren't a problem.  Seems like I was wrong about the limpets not appearing in the info panel - or maybe they simply disappeared after I tried to repair that time (despite not actually being repaired), I'll have to check to make sure.
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Re: Starcon: TimeWarp: Gob update
« Reply #32 on: February 01, 2009, 04:26:02 pm »

Another couple of questions...

1 - You wrote you had success with the Podship (from the rainbow rift).... I tried it, and it's not doing me much good, especially since I can't get my weapon to home on asteroids (for the buckazoids).  Pressing "P" for nearest target selection seems to work for enemy ships, but not for asteroids - how do I do that?

2 - Are the big triangular ships (Alary Battlecruisers?) really supposed to give 0 $s / 0 $b?
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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #33 on: February 05, 2009, 12:45:34 am »

Yeah, people have been asking for the ability to restart it without quitting for like a decade now.  I've been meaning to do it for a while too. 

I'm having a hard time with the podship in the current version.  With its speed its fairly critical that the rift be located close to a starbase.  For asteroids, I usually either take them down with point defense or fire plasma at an enemy whose angle is known or at point blank range.  And the dynamos are awfully expensive for them.  Still, not many ships can exploit rapid battery regen as well as a Mycon can. 

The Alary Battlecruisers are supposed to be worth... 4 starbucks + 3 buckazoids I think - that's the most buckazoids of any enemy in the current version.  I believe that's a bug related to the Alaries alternate death animation. 
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orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #34 on: April 28, 2009, 02:41:17 am »

The download link via my ftp server has changed, it's now http://ftp://71.115.244.39/gob.zip

The mirror at http://gekko.frud.biz/uqmtutorial/gob.zip is still up. 
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liamiak
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Re: Starcon: TimeWarp: Gob update
« Reply #35 on: August 16, 2009, 04:08:12 am »

Hey, just found this...  I used to love playing gob back when it worked in tw; kept a version where gob worked for about a year after it broke in tw just to play it, until I lost that version in a hard drive crash.  I had totally forgotten how much fun it is!  Thanks, orz!

I do have a couple questions:

Twice now my game has died fairly far into the game ( > 4000 seconds) with the following error:

Ack(1)!!!
An error occured in the game
But I don't know what error
  melee\mgame.cpp:211
called from melee\mgame.cpp: 537
called from scp.cpp: 407
called from scp.cpp: 636
called from scp.cpp: 629

Which is something to do with new ship creation, but my attempts to compile to try to isolate it further have not thus far been successful.

Anyhow, I don't know to what degree you are supporting gob versus just allowing us to play a great game that you enjoy writing, but wanted to pass along what I have seen.

Thanks again!
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orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #36 on: August 18, 2009, 05:05:53 am »

Try this version:
http://ftp://71.115.192.77/gob.exe
or
http://ftp://71.115.192.77/gob.zip

I don't think your stacktrace can be produced by the latest version.  Possibly your bug has already been fixed... mine has STACKTRACE macros in every function called by that function, and that function looks unlikely to crash outside of those callees. 
« Last Edit: August 18, 2009, 05:12:02 am by orz_tw » Logged
liamiak
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Re: Starcon: TimeWarp: Gob update
« Reply #37 on: August 18, 2009, 03:38:12 pm »

Orz, thank you for your reply; you are most likely correct; the version I have is not stacktraced within ggob. 

I got the version I got from the last mirror in this thread; for whatever reason I have been unable to connect to your ftp server; I keep getting connection closed by remote host. 

I am beginning to suspect I missed something I need to authenticate with your ftp server.  I will keep working on it.
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orz_tw
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Re: Starcon: TimeWarp: Gob update
« Reply #38 on: August 18, 2009, 08:57:53 pm »

Hm... possibly my routers port forwarding configuration has gotten screwed up again.  Try it again now. 
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liamiak
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Re: Starcon: TimeWarp: Gob update
« Reply #39 on: August 18, 2009, 11:47:25 pm »

Excellent...  downloading it now and looking forward to more great fun (I got 6 advanced external defence systems for the first time just now...  it makes the game quite straightforward once you get past 3 or so)
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kwamp
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Re: Starcon: TimeWarp: Gob update
« Reply #40 on: August 23, 2009, 11:09:10 pm »

Any help here:

"Ack{2)!!!
An error occured!
But I don't know what error!

Stack trace:
scp.cpp: 407
called from scp.cpp : 636
called from scp.cpp : 629
"

Downloaded the most recent zip, as well as the separate .exe thinking maybe that was the problem.  Getting this error when trying to run the .exe file.

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Kwamp, of the Thraddash
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Re: Starcon: TimeWarp: Gob update
« Reply #41 on: October 16, 2009, 04:28:33 pm »

Hm, I might try this at some point... when I have more time...
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Re: Starcon: TimeWarp: Gob update
« Reply #42 on: October 16, 2009, 04:48:25 pm »

Hm, I might try this at some point... when I have more time...

it's great Smiley. But extremely frustrating when your supox dies 45 minutes in the game Wink
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Re: Starcon: TimeWarp: Gob update
« Reply #43 on: October 26, 2009, 11:43:41 pm »

Oh man, this game is so adicttive but oh so frusterating at times. Anyway, I've got a few problems. Your server links don't do anything usefull when I click them, does the gecko site have the newest update? How do you get those other ships like the Androsynth? The squigly rainbow doesen't appear to do anything. Other then that, the game could use a save game option, Im not forcing it though. Smiley
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ziper1221
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Re: Starcon: TimeWarp: Gob update
« Reply #44 on: October 31, 2009, 07:39:55 pm »

Any news especially about the save feature?
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