The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
July 25, 2024, 08:44:12 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  annoying SC2 sound effects
« previous next »
Pages: [1] Print
Author Topic: annoying SC2 sound effects  (Read 2030 times)
*Many bubbles*
Offline Offline

Gender: Male
Posts: 136

Why don't all races have point defense lasers?

View Profile
annoying SC2 sound effects
« on: November 18, 2008, 06:20:01 pm »

Hey, so I've been steadily replacing sounds in SC2 that I don't like that much in melee. I've already replaced the ones I consider most irritating and am working on others. Does anyone else here find some of the effects bothersome or at least a little weak? Some sounds that I've replaced are:

Utwig gun
Yehat gun
Yehat Shield
Arilou Teleport
Ur-Quan figher zap
Ur-Quan fighter launch
Zoqfot main gun
Mmrnmhrm transformation

Vux Laser
Arilou Laser
Mmrnmhrm Laser
Earthling Missile Fire

 Does anyone have any sci-fi or techno audio file packages? They could be useful. I've just been taking sounds I've collected and modifying them/combining them in Adobe Audition. Any help would be appreciated. Also comments welcome as to your tastes for sound effects in SC2 as they currently are.
« Last Edit: November 18, 2008, 06:37:50 pm by PsyDev » Logged
*Smell* controller
Offline Offline

Posts: 271

View Profile
Re: annoying SC2 sound effects
« Reply #1 on: November 19, 2008, 03:52:04 pm »

I think the Ur-Quan fighter zap is the same as the lander zap too.

I am not always understand about what you speak, unfortunately.
Pages: [1] Print 
« previous next »
Jump to:  

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!