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Author
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Topic: Ship Editing Question? (Read 2900 times)
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YvainM2
Zebranky food
Offline
Posts: 2
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Hi,
I am an old SC2 player who has beating the game tons of times over the years, both original and the new UQM version (which is pretty awesome BTW).
Anyway, I wanted to edit my ships this play through for the adventure portion of the game. So I searched the forum and came up with a few posts mentioning that it is do-able.
One such post: http://forum.uqm.stack.nl/index.php?topic=2140.0
Basically all the posts I see state download source code which I got from the main page. Then opening it up and going to sc2/sc2/src/sc2code/ships/[ship]/[ship].c
The problem is I can't seem to open uqm-0.6.2-source.tgz. I tried using the CVS programs but they don't seem to do anything (or at least I am not using them right.
Is there a specific files with a .c extension that I am supposed to download or am I just programming imparied.
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Shiver
Guest
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This won't solve all your problems, but a .tgz file is like a .zip file. I use WinAce to open those up.
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YvainM2
Zebranky food
Offline
Posts: 2
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Well that solved the first step. So basically, once I edit my files and zip it back up. I compile the source code and then profit?
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Shiver
Guest
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Compiling with MinGW is a serious pain in the butt. If you're serious about it, expect to run into a lot of problems and have to ask silly questions in this thread half a dozen times before it works. I would know. Novus had to walk me through it too.
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