The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 12, 2024, 04:34:52 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Ship Editing Question?
« previous next »
Pages: [1] Print
Author Topic: Ship Editing Question?  (Read 2894 times)
YvainM2
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Ship Editing Question?
« on: November 10, 2008, 09:15:34 pm »

Hi,

I am an old SC2 player who has beating the game tons of times over the years, both original and the new UQM version (which is pretty awesome BTW).

Anyway, I wanted to edit my ships this play through for the adventure portion of the game. So I searched the forum and came up with a few posts mentioning that it is do-able.

One such post:
http://forum.uqm.stack.nl/index.php?topic=2140.0

Basically all the posts I see state download source code which I got from the main page. Then opening it up and going to sc2/sc2/src/sc2code/ships/[ship]/[ship].c

The problem is I can't seem to open uqm-0.6.2-source.tgz. I tried using the CVS programs but they don't seem to do anything (or at least I am not using them right.

Is there a specific files with a .c extension that I am supposed to download or am I just programming imparied.
Logged
Shiver
Guest


Email
Re: Ship Editing Question?
« Reply #1 on: November 11, 2008, 12:57:10 am »

This won't solve all your problems, but a .tgz file is like a .zip file. I use WinAce to open those up.
Logged
YvainM2
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Ship Editing Question?
« Reply #2 on: November 11, 2008, 01:49:54 am »

Well that solved the first step. So basically, once I edit my files and zip it back up. I compile the source code and then profit?
Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Ship Editing Question?
« Reply #3 on: November 11, 2008, 12:46:08 pm »

Well that solved the first step. So basically, once I edit my files and zip it back up. I compile the source code and then profit?
You don't need to recreate the archive after editing (unless, of course, you want to give your modified source to someone else, and even then it would be easier just to give the changes). Otherwise, yes: unpack, edit, compile, profit.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Shiver
Guest


Email
Re: Ship Editing Question?
« Reply #4 on: November 11, 2008, 02:22:42 pm »

Compiling with MinGW is a serious pain in the butt. If you're serious about it, expect to run into a lot of problems and have to ask silly questions in this thread half a dozen times before it works. I would know. Novus had to walk me through it too.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!