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Topic: why don't we make it ourselves? (Read 39165 times)
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grayfox777
Frungy champion
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Posts: 92
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Just curious, why are you using "MegaUpload"? It is quite annoying to wait for 45 seconds before I can download (because I don't want to pay them <_<). I use RSU Upload. It doesn't have that crap, and it works well in my experience. Also, why can't you just use a plain zip file instead of RAR files? (I also don't feel like buying Winzip, or downloading an alternative cluttered with Adware. <_<) Megaupload offers happy hour from 9pm to 3am here. Unlimited downloads with no wait. They like you to install their toolbar though, but there are firefox extensions and such that bypass that. Your idea of using another site doesn't sound bad though either. Surprised there are still some that don't make you wait!
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"If you have 'Peace', you simply haven't yet seen the thing that's trying to kill you." -Spathi
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Lachie Dazdarian
Zebranky food
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Posts: 35
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I never had faith in “democratic” game dev projects. Worked in several semi-team projects, and when one person (or maybe two thinking very similarly) doesn’t have the last word in creative aspect that is blindly obeyed (might sound drastic, but that’s how it has to be), it all falls apart.
What I would suggest to any SC sequel developer is to construct as much content possible, especially story wise, and then find people willing dedicate to that project with already laid out features. Of course it’s difficult, but there are people out there only interested in raw programming, music or graphics. Worked with two persons on my Barren project. Can’t explain how refreshing is to have people doing graphics and music for you without any interest to trample into your creative decisions. Not sure if there are writers out there willing to write dialogue for your creations in preset situations, but that’s the only way I can see it being done. A leader and a lot of grunts who love their role. Of course, your project must be well constructed and interesting for this to have a chance in the first place.
Let’s write a story for the new SC game together is a doomed idea.
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general_klefenz
Zebranky food
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Posts: 29
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ahh, coding is hard. weeks have passed and i only coded half a guadian but i'll go on. here are some storyline ideas i made up: -the androsynth, there will be an isolated outpost far from their homeworld, earthlings don't fly in guardians. -the keel-verezy would be a race of pure energy beings that live in stars photosphere. -after the lost of the sa-matra the ur-quan realized that they should had never thrusted in alien technology, and that they still have a LOT of dreadnoughts and marauders to fight back the alliance. -the spathi will be de-shielded by the ur-quan and recruited once again -all other thralls except the yehat and androsynth will be recruited again -the druuge will be recruited as well (they say that they are fighting under contract for the ur-quan) -the player start in contact with the other species, but then they all get blocked by hierarchy fleet, they divide the alliance so they can`t fight together. then you must break the blockages and free your allies. since you can't kill such number of ship that surrounds them you have to find creative ways of doing it, like supernovas, or throwing a fleet pof something nasty to them (worse than illwrath) -then when you get all your allies back you must coordinate a final all-or-nothing assault against he ur-quan!
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Lachie Dazdarian
Zebranky food
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Posts: 35
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Bah! Star Control 2 Redux is all you came up with?
As much as I don't like SC3, making Ur-Quan your allies seemed like a very good idea.
Anyway, good luck with this. I definitely don't agree with the story from the get go.
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general_klefenz
Zebranky food
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Posts: 29
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i don't know what is SC redux. and the ur quan alies? IMO the worst idea ever. they are the bad guys. and then who or what would be the new enemy? something that destroyed thousands of galaxies through the universe and will be stopped in this particular one? that is the sort of enemy that is made without creativity, we have a good foe already. and why should the ur quan ally? they hate everything thats not ur quan, AFS destroyed their main battleship, and they are immune to reason. no matter if something is going to destroy the antire galaxy they wont ally.
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Lachie Dazdarian
Zebranky food
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Posts: 35
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I'm saying, you basically want SC 2 all over again, with some new events and races thrown in. We need a new approach for the start.
What's the point of playing a game that's basically repeats the story from SC 2?
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Draxas
Enlightened
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Posts: 1044
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Impressive. Within the last half-dozen posts, you guys have perfectly illustrated why there will never be a fan sequel to SC2. Nobody can agree on what makes a worthy follow-up plot. I think this says more about the quality of TFB's storytelling than anything else; with any luck, Alex's map stunt has generated some attention.
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general_klefenz
Zebranky food
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Posts: 29
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well, since it looks like it's really imposible to make a sequel storyline without upsetting i'll follow xenoclone's advise and make a strategy game similar to SC1 and no plot, just freeplay war.
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Shiver
Guest
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I think the really depressing part is how set everyone is in their ideas. I could easily play a well scripted game with Ur-Quans as main antagonists, allies or shattered fractions (i.e both). But everyone seems to feel that theirs is the only possible way the game could be any good. I guess that is why Team Beige eventually fell apart. I would like to repeat my idea of using every able programmer who's willing to contribute as slave labor underneath one very talented writer that happens to like Star Control 2. Put up a "WE'RE LOOKING FOR WRITERS, CAN YOU WRITE?" sign on UQM's main page and I bet we'd catch one eventually.
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